{"id":44560,"date":"2026-05-09T15:56:26","date_gmt":"2026-05-09T07:56:26","guid":{"rendered":"https:\/\/www.memuplay.com\/blog\/?p=44560"},"modified":"2026-05-09T16:08:32","modified_gmt":"2026-05-09T08:08:32","slug":"neverness-to-everness-element-guide","status":"publish","type":"post","link":"https:\/\/www.memuplay.com\/blog\/neverness-to-everness-element-guide.html","title":{"rendered":"Neverness to Everness (NTE) Elements Guide \u2013 Esper Cycle Summary"},"content":{"rendered":"<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/www.memuplay.com\/blog\/wp-content\/uploads\/2026\/05\/NTE-Esper.jpg\" alt=\"NTE Esper Cycle Reactions Infographic\" class=\"wp-image-44563\" srcset=\"https:\/\/www.memuplay.com\/blog\/wp-content\/uploads\/2026\/05\/NTE-Esper.jpg 1024w, https:\/\/www.memuplay.com\/blog\/wp-content\/uploads\/2026\/05\/NTE-Esper-300x169.jpg 300w, https:\/\/www.memuplay.com\/blog\/wp-content\/uploads\/2026\/05\/NTE-Esper-500x280.jpg 500w, https:\/\/www.memuplay.com\/blog\/wp-content\/uploads\/2026\/05\/NTE-Esper-624x351.jpg 624w, https:\/\/www.memuplay.com\/blog\/wp-content\/uploads\/2026\/05\/NTE-Esper-320x180.jpg 320w, https:\/\/www.memuplay.com\/blog\/wp-content\/uploads\/2026\/05\/NTE-Esper-480x270.jpg 480w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n<\/div>\n\n\n<p>If your damage in&nbsp;Neverness to Everness&nbsp;still feels low, don't rush to blame your gear or characters. You might have strong units, good equipment, and flashy combos\u2014but if you're not using the Esper Cycle system, you're missing the most important part of combat. Mastering this system is what makes teams strong, combos smooth, and fights much easier. In this&nbsp;Neverness to Everness&nbsp;element guide, we'll break down the entire Esper system so you can start dealing more damage and building smarter teams right away.<\/p>\n\n\n\n<div class=\"mce-toc\">\r\n<h2>Contents<\/h2>\r\n<ul>\r\n<li><a href=\"#what-are-espers\">What Are Espers?<\/a><\/li>\r\n<li><a href=\"#basic-combat-loop\">Basic Combat Loop<\/a><\/li>\r\n<li><a href=\"#how-the-esper-meter-works\">How the Esper Meter Works<\/a><\/li>\r\n<li><a href=\"#duo-cycle-reactions-two-element-combos\">Duo Cycle Reactions (Two-Element Combos)<\/a><\/li>\r\n<li><a href=\"#triple-cycle-reactions-three-element-combos\">Triple Cycle Reactions (Three-Element Combos)<\/a><\/li>\r\n<li><a href=\"#exploration-uses\">Exploration Uses<\/a><\/li>\r\n<li><a href=\"#team-building-examples\">Team Building Examples<\/a><\/li>\r\n<li><a href=\"#common-mistakes-to-avoid\">Common Mistakes to Avoid<\/a><\/li>\r\n<\/ul>\r\n<\/div>\n\n\n\n<memubtn game_id=335910&ext=shouchou><\/memubtn>\n\n\n\n<h2 class=\"wp-block-heading faq-title-1\" id=\"what-are-espers\"><strong>What Are Espers?<\/strong><\/h2>\n\n\n\n<p class=\"faqmemu-1\">Espers are elemental powers tied to each character. They affect combat, team synergy, and exploration. There are six Esper types, arranged in a cycle on the Esper Wheel.<\/p>\n\n\n\n<figure class=\"wp-block-table\">\r\n<table class=\"has-fixed-layout\" style=\"width: 100%; height: 190px;\">\r\n<thead>\r\n<tr style=\"height: 27px;\">\r\n<th style=\"height: 27px;\">Esper<\/th>\r\n<th style=\"height: 27px;\">Element<\/th>\r\n<th style=\"height: 27px;\">Role \/ Focus<\/th>\r\n<\/tr>\r\n<\/thead>\r\n<tbody>\r\n<tr style=\"height: 27px;\">\r\n<td style=\"height: 27px;\"><span style=\"color: #f2dc7b;\">Lakshana<\/span><\/td>\r\n<td style=\"height: 27px;\">Order (Gold)<\/td>\r\n<td style=\"height: 27px;\">Control, balance<\/td>\r\n<\/tr>\r\n<tr style=\"height: 27px;\">\r\n<td style=\"height: 27px;\"><span style=\"color: #c7c5d6;\">Cosmos<\/span><\/td>\r\n<td style=\"height: 27px;\">Light (Silver)<\/td>\r\n<td style=\"height: 27px;\">Utility, reactions<\/td>\r\n<\/tr>\r\n<tr style=\"height: 27px;\">\r\n<td style=\"height: 27px;\"><span style=\"color: #1fc276;\">Anima<\/span><\/td>\r\n<td style=\"height: 27px;\">Life (Green)<\/td>\r\n<td style=\"height: 27px;\">Mobility, flexible combat<\/td>\r\n<\/tr>\r\n<tr style=\"height: 28px;\">\r\n<td style=\"height: 28px;\"><span style=\"color: #ff7066;\">Incantation<\/span><\/td>\r\n<td style=\"height: 28px;\">Force (Red)<\/td>\r\n<td style=\"height: 28px;\">Aggressive damage<\/td>\r\n<\/tr>\r\n<tr style=\"height: 27px;\">\r\n<td style=\"height: 27px;\"><span style=\"color: #9898ff;\">Chaos<\/span><\/td>\r\n<td style=\"height: 27px;\">Dark (Purple)<\/td>\r\n<td style=\"height: 27px;\">Burst, disruption<\/td>\r\n<\/tr>\r\n<tr style=\"height: 27px;\">\r\n<td style=\"height: 27px;\"><span style=\"color: #70e2ff;\">Psyche<\/span><\/td>\r\n<td style=\"height: 27px;\">Mind (Azure)<\/td>\r\n<td style=\"height: 27px;\">Debuffs, tactical control<\/td>\r\n<\/tr>\r\n<\/tbody>\r\n<\/table>\r\n<\/figure>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"basic-combat-loop\"><strong>Basic Combat Loop<\/strong><\/h2>\n\n\n\n<ol class=\"wp-block-list\">\n<li><strong>Build the Esper Meter<\/strong> \u2013 via normal attacks, skills, ultimates, dodge counters, or parries.<\/li>\n\n\n\n<li><strong>Swap when portrait glows<\/strong> \u2013 that signals a full meter.<\/li>\n\n\n\n<li><strong>Trigger Esper Ability<\/strong> \u2013 activates automatically on swap-in.<\/li>\n\n\n\n<li><strong>Create reactions<\/strong> \u2013 only between neighboring elements on the wheel.<\/li>\n\n\n\n<li><strong>Rotate continuously<\/strong> \u2013 keep the chain going.<\/li>\n<\/ol>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"768\" height=\"432\" src=\"https:\/\/www.memuplay.com\/blog\/wp-content\/uploads\/2026\/05\/Basic-Combat-Loop.jpg\" alt=\"Basic Combat Loop\" class=\"wp-image-44566\" srcset=\"https:\/\/www.memuplay.com\/blog\/wp-content\/uploads\/2026\/05\/Basic-Combat-Loop.jpg 768w, https:\/\/www.memuplay.com\/blog\/wp-content\/uploads\/2026\/05\/Basic-Combat-Loop-300x169.jpg 300w, https:\/\/www.memuplay.com\/blog\/wp-content\/uploads\/2026\/05\/Basic-Combat-Loop-500x280.jpg 500w, https:\/\/www.memuplay.com\/blog\/wp-content\/uploads\/2026\/05\/Basic-Combat-Loop-624x351.jpg 624w, https:\/\/www.memuplay.com\/blog\/wp-content\/uploads\/2026\/05\/Basic-Combat-Loop-320x180.jpg 320w, https:\/\/www.memuplay.com\/blog\/wp-content\/uploads\/2026\/05\/Basic-Combat-Loop-480x270.jpg 480w\" sizes=\"auto, (max-width: 768px) 100vw, 768px\" \/><\/figure>\n<\/div>\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p><strong>Key:<\/strong> Never swap randomly. Follow the Esper Cycle for smooth combos and maximum damage.<\/p>\n<\/blockquote>\n\n\n\n<h2 class=\"wp-block-heading howto-title-1\" id=\"how-the-esper-meter-works\"><strong>How the Esper Meter Works<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li class=\"howtomemu-1\">Small circular icon next to each character\u2019s portrait.<\/li>\n\n\n\n<li class=\"howtomemu-1\">Fills faster with skill\/ultimate use, dodge counters, and parries (full bar).<\/li>\n\n\n\n<li class=\"howtomemu-1\"><strong>Cycle rate<\/strong> stat increases generation speed.<\/li>\n\n\n\n<li class=\"howtomemu-1\">When full \u2192 portrait glows \u2192 swap to unleash Esper Ability.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"duo-cycle-reactions-two-element-combos\"><strong>Duo Cycle Reactions (Two-Element Combos)<\/strong><\/h2>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"768\" height=\"432\" src=\"https:\/\/www.memuplay.com\/blog\/wp-content\/uploads\/2026\/05\/Duo-Cycle-Reactions.jpg\" alt=\"Duo Cycle Reactions\" class=\"wp-image-44568\" srcset=\"https:\/\/www.memuplay.com\/blog\/wp-content\/uploads\/2026\/05\/Duo-Cycle-Reactions.jpg 768w, https:\/\/www.memuplay.com\/blog\/wp-content\/uploads\/2026\/05\/Duo-Cycle-Reactions-300x169.jpg 300w, https:\/\/www.memuplay.com\/blog\/wp-content\/uploads\/2026\/05\/Duo-Cycle-Reactions-500x280.jpg 500w, https:\/\/www.memuplay.com\/blog\/wp-content\/uploads\/2026\/05\/Duo-Cycle-Reactions-624x351.jpg 624w, https:\/\/www.memuplay.com\/blog\/wp-content\/uploads\/2026\/05\/Duo-Cycle-Reactions-320x180.jpg 320w, https:\/\/www.memuplay.com\/blog\/wp-content\/uploads\/2026\/05\/Duo-Cycle-Reactions-480x270.jpg 480w\" sizes=\"auto, (max-width: 768px) 100vw, 768px\" \/><\/figure>\n<\/div>\n\n\n<p>Reactions occur only between <strong>neighboring elements<\/strong> on the wheel.<\/p>\n\n\n\n<figure class=\"wp-block-table\">\r\n<table class=\"has-fixed-layout\" style=\"width: 100%; height: 243px;\">\r\n<thead>\r\n<tr style=\"height: 27px;\">\r\n<th style=\"height: 27px;\">Combo<\/th>\r\n<th style=\"height: 27px;\">Reaction<\/th>\r\n<th style=\"height: 27px;\">Effect<\/th>\r\n<\/tr>\r\n<\/thead>\r\n<tbody>\r\n<tr style=\"height: 27px;\">\r\n<td style=\"height: 27px;\"><span style=\"color: #c7c5d6;\">Cosmos<\/span> + <span style=\"color: #1fc276;\">Anima<\/span><\/td>\r\n<td style=\"height: 27px;\"><strong>Blossom<\/strong><\/td>\r\n<td style=\"height: 27px;\">Creates an AoE turret (steady damage)<\/td>\r\n<\/tr>\r\n<tr style=\"height: 54px;\">\r\n<td style=\"height: 54px;\"><span style=\"color: #1fc276;\">Anima<\/span> + <span style=\"color: #ff7066;\">Incantation<\/span><\/td>\r\n<td style=\"height: 54px;\"><strong>Hexed<\/strong><\/td>\r\n<td style=\"height: 54px;\">Follow-up damage based on recent hits<\/td>\r\n<\/tr>\r\n<tr style=\"height: 27px;\">\r\n<td style=\"height: 27px;\"><span style=\"color: #ff7066;\">Incantation<\/span> + <span style=\"color: #9898ff;\">Chaos<\/span><\/td>\r\n<td style=\"height: 27px;\"><strong>Scorch<\/strong><\/td>\r\n<td style=\"height: 27px;\">Long-lasting DoT<\/td>\r\n<\/tr>\r\n<tr style=\"height: 27px;\">\r\n<td style=\"height: 27px;\"><span style=\"color: #9898ff;\">Chaos<\/span> + <span style=\"color: #70e2ff;\">Psyche<\/span><\/td>\r\n<td style=\"height: 27px;\"><strong>Nova<\/strong><\/td>\r\n<td style=\"height: 27px;\">Delayed burst explosion<\/td>\r\n<\/tr>\r\n<tr style=\"height: 54px;\">\r\n<td style=\"height: 54px;\"><span style=\"color: #70e2ff;\">Psyche<\/span> + <span style=\"color: #f2dc7b;\">Lakshana<\/span><\/td>\r\n<td style=\"height: 54px;\"><strong>Stain<\/strong><\/td>\r\n<td style=\"height: 54px;\">Increases damage taken from Psyche\/Lakshana<\/td>\r\n<\/tr>\r\n<tr style=\"height: 27px;\">\r\n<td style=\"height: 27px;\"><span style=\"color: #f2dc7b;\">Lakshana<\/span> + <span style=\"color: #c7c5d6;\">Cosmos<\/span><\/td>\r\n<td style=\"height: 27px;\"><strong>Remora<\/strong><\/td>\r\n<td style=\"height: 27px;\">Slows enemies, reduces attack speed<\/td>\r\n<\/tr>\r\n<\/tbody>\r\n<\/table>\r\n<\/figure>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"triple-cycle-reactions-three-element-combos\"><strong>Triple Cycle Reactions (Three-Element Combos)<\/strong><\/h2>\n\n\n\n<p>Trigger two reactions within the same half of the wheel (top or bottom trio) to unleash a powerful third effect.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><thead><tr><th>Trio<\/th><th>Trigger<\/th><th>Effect<\/th><\/tr><\/thead><tbody><tr><td><span style=\"color: #f2dc7b;\">Lakshana<\/span> + <span style=\"color: #c7c5d6;\">Cosmos<\/span> + <span style=\"color: #1fc276;\">Anima<\/span> (Top)<\/td><td><strong>Charged<\/strong><\/td><td>Blossom turret hitting Remora-marked enemies grants ultimate energy per hit<\/td><\/tr><tr><td><span style=\"color: #ff7066;\">Incantation<\/span> + <span style=\"color: #9898ff;\">Chaos<\/span> + <span style=\"color: #70e2ff;\">Psyche<\/span> (Bottom)<\/td><td><strong>Discord<\/strong><\/td><td>Enemies with both Scorch and Nova take massive Break\/Stagger damage<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"exploration-uses\"><strong>Exploration Uses<\/strong><\/h2>\n\n\n\n<p>Each Esper type offers unique world abilities:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong><span style=\"color: #1fc276;\">Anima<\/span><\/strong> \u2013 wall walking, air dashes, fast climbing<\/li>\n\n\n\n<li><strong><span style=\"color: #9898ff;\">Chaos<\/span><\/strong> \u2013 copy enemy abilities in the open world<\/li>\n\n\n\n<li><strong><span style=\"color: #c7c5d6;\">Cosmos<\/span><\/strong> \u2013 stabilize anomalies, restore areas<\/li>\n\n\n\n<li><strong><span style=\"color: #70e2ff;\">Psyche<\/span><\/strong> \u2013 solve mind-based puzzles<\/li>\n\n\n\n<li><strong><span style=\"color: #ff7066;\">Incantation<\/span><\/strong> \u2013 interact with force-based objects<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"team-building-examples\"><strong>Team Building Examples<\/strong><\/h2>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"768\" height=\"432\" src=\"https:\/\/www.memuplay.com\/blog\/wp-content\/uploads\/2026\/05\/Team-Building.jpg\" alt=\"Team Building\" class=\"wp-image-44569\" srcset=\"https:\/\/www.memuplay.com\/blog\/wp-content\/uploads\/2026\/05\/Team-Building.jpg 768w, https:\/\/www.memuplay.com\/blog\/wp-content\/uploads\/2026\/05\/Team-Building-300x169.jpg 300w, https:\/\/www.memuplay.com\/blog\/wp-content\/uploads\/2026\/05\/Team-Building-500x280.jpg 500w, https:\/\/www.memuplay.com\/blog\/wp-content\/uploads\/2026\/05\/Team-Building-624x351.jpg 624w, https:\/\/www.memuplay.com\/blog\/wp-content\/uploads\/2026\/05\/Team-Building-320x180.jpg 320w, https:\/\/www.memuplay.com\/blog\/wp-content\/uploads\/2026\/05\/Team-Building-480x270.jpg 480w\" sizes=\"auto, (max-width: 768px) 100vw, 768px\" \/><\/figure>\n<\/div>\n\n\n<h4 class=\"wp-block-heading\"><strong>Blossom Core Team<\/strong> (Sustained DPS via turrets)<\/h4>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Composition:<\/strong> 2\u00d7 Anima, 1\u00d7 Cosmos, 1\u00d7 Support<\/li>\n\n\n\n<li><strong>Example:<\/strong> Nanally + Jiuyuan + Hotori + Adler<\/li>\n<\/ul>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>Discord Burst Team<\/strong> (Stagger + burst damage)<\/h4>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Composition:<\/strong> 1\u00d7 Incantation, 1\u00d7 Chaos, 1\u00d7 Psyche, 1\u00d7 Flex (DPS\/Support)<\/li>\n\n\n\n<li><strong>Example:<\/strong> Adler + Daffodill + Fadia + Flex<\/li>\n<\/ul>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>Soup Reaction Team<\/strong> (4-element chain)<\/h4>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Composition:<\/strong> Lakshana + Cosmos + Anima + Incantation<\/li>\n\n\n\n<li><strong>Example:<\/strong> Skia + Chiz + Mint + Adler<\/li>\n<\/ul>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p>Passives that buff a specific reaction stack across the team \u2013 use multiple characters with the same reaction bonus to amplify effects.<\/p>\n<\/blockquote>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"common-mistakes-to-avoid\"><strong>Common Mistakes to Avoid<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li>\u274c Building random teams without element synergy<\/li>\n\n\n\n<li>\u274c Ignoring the Esper Cycle \u2013 swapping to non-neighboring elements wastes reactions<\/li>\n\n\n\n<li>\u274c Forcing combos between elements that aren\u2019t adjacent<\/li>\n\n\n\n<li>\u274c Leaving characters idle \u2013 you lose meter build-up and team flow<\/li>\n\n\n\n<li>\u274c Focusing only on raw damage instead of reaction chains<\/li>\n\n\n\n<li>\u274c Breaking combo order by swapping incorrectly<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Conclusion<\/strong><\/h3>\n\n\n\n<p>Master the Esper Cycle and reaction chains. Once you understand how neighboring elements work together, your team will flow naturally, dealing more damage and controlling fights with ease. Build around synergy, not random power.<\/p>\n\n\n\n<p><strong>More from Neverness to Everness:<\/strong><br><a href=\"https:\/\/www.memuplay.com\/blog\/neverness-to-everness-tier-list.html\">Neverness to Everness Tier List<\/a><br><a href=\"https:\/\/www.memuplay.com\/blog\/neverness-to-everness-gacha-system-guide.html\">Neverness to Everness Gacha System Guide<\/a><br><a href=\"https:\/\/www.memuplay.com\/blog\/neverness-to-everness-reroll-guide.html\">Neverness to Everness Reroll Guide<\/a><br><a href=\"https:\/\/www.memuplay.com\/blog\/neverness-to-everness-free-s-rank-selector-guide.html\">Neverness to Everness Free S-Rank Selector Guide<\/a><br><a href=\"https:\/\/www.memuplay.com\/blog\/neverness-to-everness-codes.html\">Neverness to Everness Codes<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>If your damage in&nbsp;Neverness to Everness&nbsp;still feels low, don&#8217;t rush to blame your gear or characters. You might have strong units, good equipment, and flashy combos\u2014but if you&#8217;re not using the Esper Cycle system, you&#8217;re missing the most important part of combat. Mastering this system is what makes teams strong, combos smooth, and fights much easier. In this&nbsp;Neverness to Everness&nbsp;element guide, we&#8217;ll break down the entire Esper system so you can start dealing more damage and building smarter teams right away. Contents What Are Espers? Basic Combat Loop How the Esper Meter Works Duo Cycle Reactions (Two-Element Combos) Triple Cycle Reactions (Three-Element Combos) Exploration Uses Team Building Examples Common Mistakes to Avoid What Are Espers? Espers are elemental powers tied to each character. They affect combat, team synergy, and exploration. There are six Esper types, arranged in a cycle on the Esper Wheel. Esper Element Role \/ Focus Lakshana Order (Gold) Control, balance Cosmos Light (Silver) Utility, reactions Anima Life (Green) Mobility, flexible combat Incantation Force (Red) Aggressive damage Chaos Dark (Purple) Burst, disruption Psyche Mind (Azure) Debuffs, tactical control Basic Combat Loop Key: Never swap randomly. Follow the Esper Cycle for smooth combos and maximum damage. How the Esper<a class=\"show-more\" href=\"https:\/\/www.memuplay.com\/blog\/neverness-to-everness-element-guide.html\">Read more &raquo;<\/a><\/p>\n","protected":false},"author":6935,"featured_media":44564,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7044,11,19827],"tags":[67358,4802,67428],"yst_prominent_words":[],"class_list":["post-44560","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-guides","category-game-news","category-game-reviews","tag-app-335910","tag-lang-en","tag-neverness-to-everness"],"_links":{"self":[{"href":"https:\/\/www.memuplay.com\/blog\/wp-json\/wp\/v2\/posts\/44560","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.memuplay.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.memuplay.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.memuplay.com\/blog\/wp-json\/wp\/v2\/users\/6935"}],"replies":[{"embeddable":true,"href":"https:\/\/www.memuplay.com\/blog\/wp-json\/wp\/v2\/comments?post=44560"}],"version-history":[{"count":17,"href":"https:\/\/www.memuplay.com\/blog\/wp-json\/wp\/v2\/posts\/44560\/revisions"}],"predecessor-version":[{"id":44587,"href":"https:\/\/www.memuplay.com\/blog\/wp-json\/wp\/v2\/posts\/44560\/revisions\/44587"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.memuplay.com\/blog\/wp-json\/wp\/v2\/media\/44564"}],"wp:attachment":[{"href":"https:\/\/www.memuplay.com\/blog\/wp-json\/wp\/v2\/media?parent=44560"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.memuplay.com\/blog\/wp-json\/wp\/v2\/categories?post=44560"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.memuplay.com\/blog\/wp-json\/wp\/v2\/tags?post=44560"},{"taxonomy":"yst_prominent_words","embeddable":true,"href":"https:\/\/www.memuplay.com\/blog\/wp-json\/wp\/v2\/yst_prominent_words?post=44560"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}