{"id":44617,"date":"2026-05-09T09:42:12","date_gmt":"2026-05-09T01:42:12","guid":{"rendered":"https:\/\/www.memuplay.com\/blog\/neverness-to-everness-element-guide-pt.html"},"modified":"2026-05-09T09:42:12","modified_gmt":"2026-05-09T01:42:12","slug":"neverness-to-everness-element-guide-pt","status":"publish","type":"post","link":"https:\/\/www.memuplay.com\/blog\/pt\/neverness-to-everness-element-guide-pt.html","title":{"rendered":"Neverness to Everness (NTE) Elements Guide \u2013 Esper Cycle Summary"},"content":{"rendered":"<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/www.memuplay.com\/blog\/wp-content\/uploads\/2026\/05\/NTE-Esper.jpg\" alt=\"NTE Esper Cycle Reactions Infographic\" class=\"wp-image-44563\" srcset=\"https:\/\/www.memuplay.com\/blog\/wp-content\/uploads\/2026\/05\/NTE-Esper.jpg 1024w, https:\/\/www.memuplay.com\/blog\/wp-content\/uploads\/2026\/05\/NTE-Esper-300x169.jpg 300w, https:\/\/www.memuplay.com\/blog\/wp-content\/uploads\/2026\/05\/NTE-Esper-500x280.jpg 500w, https:\/\/www.memuplay.com\/blog\/wp-content\/uploads\/2026\/05\/NTE-Esper-624x351.jpg 624w, https:\/\/www.memuplay.com\/blog\/wp-content\/uploads\/2026\/05\/NTE-Esper-320x180.jpg 320w, https:\/\/www.memuplay.com\/blog\/wp-content\/uploads\/2026\/05\/NTE-Esper-480x270.jpg 480w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n<\/div>\n\n\n<p>If your damage in\u00a0Neverness to Everness\u00a0still feels low, don't rush to blame your gear or characters. You might have strong units, good equipment, and flashy combos\u2014but if you're not using the Esper Cycle system, you're missing the most important part of combat. Mastering this system is what makes teams strong, combos smooth, and fights much easier. In this\u00a0Neverness to Everness\u00a0element guide, we'll break down the entire Esper system so you can start dealing more damage and building smarter teams right away.<\/p>\n\n\n\n<div class=\"mce-toc\">\r\n<h2>Contents<\/h2>\r\n<ul>\r\n<li><a href=\"#what-are-espers\">What Are Espers?<\/a><\/li>\r\n<li><a href=\"#basic-combat-loop\">Basic Combat Loop<\/a><\/li>\r\n<li><a href=\"#how-the-esper-meter-works\">How the Esper Meter Works<\/a><\/li>\r\n<li><a href=\"#duo-cycle-reactions-two-element-combos\">Duo Cycle Reactions (Two-Element Combos)<\/a><\/li>\r\n<li><a href=\"#triple-cycle-reactions-three-element-combos\">Triple Cycle Reactions (Three-Element Combos)<\/a><\/li>\r\n<li><a href=\"#exploration-uses\">Exploration Uses<\/a><\/li>\r\n<li><a href=\"#team-building-examples\">Team Building Examples<\/a><\/li>\r\n<li><a href=\"#common-mistakes-to-avoid\">Common Mistakes to Avoid<\/a><\/li>\r\n<\/ul>\r\n<\/div>\n\n\n\n\n&lt;memubtn game_id=335938&amp;ext=shouchou&gt;&lt;\/memubtn&gt;<h2 class=\"wp-block-heading faq-title-1\" id=\"what-are-espers\"><strong>What Are Espers?<\/strong><\/h2>\n\n\n\n<p class=\"faqmemu-1\">Espers are elemental powers tied to each character. They affect combat, team synergy, and exploration. There are six Esper types, arranged in a cycle on the Esper Wheel.<\/p>\n\n\n\n<figure class=\"wp-block-table\">\r\n<table class=\"has-fixed-layout\" style=\"width: 100%;height: 190px\">\r\n<thead>\r\n<tr style=\"height: 27px\"><th style=\"height: 27px\">Esper<\/th>\r\n<th style=\"height: 27px\">Element<\/th>\r\n<th style=\"height: 27px\">Role \/ Focus<\/th><\/tr>\r\n<\/thead>\r\n<tbody>\r\n<tr style=\"height: 27px\">\r\n<td style=\"height: 27px\"><span style=\"color: #f2dc7b\">Lakshana<\/span><\/td>\r\n<td style=\"height: 27px\">Order (Gold)<\/td>\r\n<td style=\"height: 27px\">Control, balance<\/td>\r\n<\/tr>\r\n<tr style=\"height: 27px\">\r\n<td style=\"height: 27px\"><span style=\"color: #c7c5d6\">Cosmos<\/span><\/td>\r\n<td style=\"height: 27px\">Light (Silver)<\/td>\r\n<td style=\"height: 27px\">Utility, reactions<\/td>\r\n<\/tr>\r\n<tr style=\"height: 27px\">\r\n<td style=\"height: 27px\"><span style=\"color: #1fc276\">Anima<\/span><\/td>\r\n<td style=\"height: 27px\">Life (Green)<\/td>\r\n<td style=\"height: 27px\">Mobility, flexible combat<\/td>\r\n<\/tr>\r\n<tr style=\"height: 28px\">\r\n<td style=\"height: 28px\"><span style=\"color: #ff7066\">Incantation<\/span><\/td>\r\n<td style=\"height: 28px\">Force (Red)<\/td>\r\n<td style=\"height: 28px\">Aggressive damage<\/td>\r\n<\/tr>\r\n<tr style=\"height: 27px\">\r\n<td style=\"height: 27px\"><span style=\"color: #9898ff\">Chaos<\/span><\/td>\r\n<td style=\"height: 27px\">Dark (Purple)<\/td>\r\n<td style=\"height: 27px\">Explos\u00e3o, interrup\u00e7\u00e3o<\/td>\r\n<\/tr>\r\n<tr style=\"height: 27px\">\r\n<td style=\"height: 27px\"><span style=\"color: #70e2ff\">Psique<\/span><\/td>\r\n<td style=\"height: 27px\">Mente (Azure)<\/td>\r\n<td style=\"height: 27px\">Debuffs, controle t\u00e1tico<\/td>\r\n<\/tr>\r\n<\/tbody>\r\n<\/table>\r\n<\/figure>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"basic-combat-loop\"><strong>Ciclo B\u00e1sico de Combate<\/strong><\/h2>\n\n\n\n<ol class=\"wp-block-list\">\n<li><strong>Encha a Barra de Esper<\/strong> \u2013 via ataques normais, habilidades, ultimates, contra-ataques de esquiva ou aparos.<\/li>\n\n\n\n<li><strong>Troque quando o retrato brilhar<\/strong> \u2013 isso sinaliza uma barra cheia.<\/li>\n\n\n\n<li><strong>Ative a Habilidade Esper<\/strong> \u2013 ativa automaticamente ao entrar em campo.<\/li>\n\n\n\n<li><strong>Crie rea\u00e7\u00f5es<\/strong> \u2013 apenas entre elementos vizinhos na roda.<\/li>\n\n\n\n<li><strong>Gire continuamente<\/strong> \u2013 mantenha a corrente indo.<\/li>\n<\/ol>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"768\" height=\"432\" src=\"https:\/\/www.memuplay.com\/blog\/wp-content\/uploads\/2026\/05\/Basic-Combat-Loop.jpg\" alt=\"Basic Combat Loop\" class=\"wp-image-44566\" srcset=\"https:\/\/www.memuplay.com\/blog\/wp-content\/uploads\/2026\/05\/Basic-Combat-Loop.jpg 768w, https:\/\/www.memuplay.com\/blog\/wp-content\/uploads\/2026\/05\/Basic-Combat-Loop-300x169.jpg 300w, https:\/\/www.memuplay.com\/blog\/wp-content\/uploads\/2026\/05\/Basic-Combat-Loop-500x280.jpg 500w, https:\/\/www.memuplay.com\/blog\/wp-content\/uploads\/2026\/05\/Basic-Combat-Loop-624x351.jpg 624w, https:\/\/www.memuplay.com\/blog\/wp-content\/uploads\/2026\/05\/Basic-Combat-Loop-320x180.jpg 320w, https:\/\/www.memuplay.com\/blog\/wp-content\/uploads\/2026\/05\/Basic-Combat-Loop-480x270.jpg 480w\" sizes=\"auto, (max-width: 768px) 100vw, 768px\" \/><\/figure>\n<\/div>\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p><strong>Chave:<\/strong> Nunca troque aleatoriamente. Siga o Ciclo Esper para combos suaves e dano m\u00e1ximo.<\/p>\n<\/blockquote>\n\n\n\n<h2 class=\"wp-block-heading howto-title-1\" id=\"how-the-esper-meter-works\"><strong>Como a Barra de Esper Funciona<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li class=\"howtomemu-1\">\u00cdcone circular pequeno ao lado do retrato de cada personagem.<\/li>\n\n\n\n<li class=\"howtomemu-1\">Enche mais r\u00e1pido com uso de habilidade\/ultimate, contra-ataques de esquiva e aparos (barra cheia).<\/li>\n\n\n\n<li class=\"howtomemu-1\">O atributo <strong>taxa de ciclo<\/strong> aumenta a velocidade de gera\u00e7\u00e3o.<\/li>\n\n\n\n<li class=\"howtomemu-1\">Quando cheia \u2192 retrato brilha \u2192 troque para liberar a Habilidade Esper.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"duo-cycle-reactions-two-element-combos\"><strong>Rea\u00e7\u00f5es de Ciclo Duo (Combos de Dois Elementos)<\/strong><\/h2>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"768\" height=\"432\" src=\"https:\/\/www.memuplay.com\/blog\/wp-content\/uploads\/2026\/05\/Duo-Cycle-Reactions.jpg\" alt=\"Duo Cycle Reactions\" class=\"wp-image-44568\" srcset=\"https:\/\/www.memuplay.com\/blog\/wp-content\/uploads\/2026\/05\/Duo-Cycle-Reactions.jpg 768w, https:\/\/www.memuplay.com\/blog\/wp-content\/uploads\/2026\/05\/Duo-Cycle-Reactions-300x169.jpg 300w, https:\/\/www.memuplay.com\/blog\/wp-content\/uploads\/2026\/05\/Duo-Cycle-Reactions-500x280.jpg 500w, https:\/\/www.memuplay.com\/blog\/wp-content\/uploads\/2026\/05\/Duo-Cycle-Reactions-624x351.jpg 624w, https:\/\/www.memuplay.com\/blog\/wp-content\/uploads\/2026\/05\/Duo-Cycle-Reactions-320x180.jpg 320w, https:\/\/www.memuplay.com\/blog\/wp-content\/uploads\/2026\/05\/Duo-Cycle-Reactions-480x270.jpg 480w\" sizes=\"auto, (max-width: 768px) 100vw, 768px\" \/><\/figure>\n<\/div>\n\n\n<p>As rea\u00e7\u00f5es ocorrem apenas entre <strong>elementos vizinhos<\/strong> na roda.<\/p>\n\n\n\n<figure class=\"wp-block-table\">\r\n<table class=\"has-fixed-layout\" style=\"width: 100%;height: 243px\">\r\n<thead>\r\n<tr style=\"height: 27px\"><th style=\"height: 27px\">Combo<\/th>\r\n<th style=\"height: 27px\">Rea\u00e7\u00e3o<\/th>\r\n<th style=\"height: 27px\">Efeito<\/th><\/tr>\r\n<\/thead>\r\n<tbody>\r\n<tr style=\"height: 27px\">\r\n<td style=\"height: 27px\"><span style=\"color: #c7c5d6\">Cosmo<\/span> + <span style=\"color: #1fc276\">Anima<\/span><\/td>\r\n<td style=\"height: 27px\"><strong>Florada<\/strong><\/td>\r\n<td style=\"height: 27px\">Cria uma torre AoE (dano constante)<\/td>\r\n<\/tr>\r\n<tr style=\"height: 54px\">\r\n<td style=\"height: 54px\"><span style=\"color: #1fc276\">Anima<\/span> + <span style=\"color: #ff7066\">Encantamento<\/span><\/td>\r\n<td style=\"height: 54px\"><strong>Amaldi\u00e7oado<\/strong><\/td>\r\n<td style=\"height: 54px\">Dano de seguimento baseado em golpes recentes<\/td>\r\n<\/tr>\r\n<tr style=\"height: 27px\">\r\n<td style=\"height: 27px\"><span style=\"color: #ff7066\">Encantamento<\/span> + <span style=\"color: #9898ff\">Caos<\/span><\/td>\r\n<td style=\"height: 27px\"><strong>Chamusca<\/strong><\/td>\r\n<td style=\"height: 27px\">Dano por Tempo de longa dura\u00e7\u00e3o<\/td>\r\n<\/tr>\r\n<tr style=\"height: 27px\">\r\n<td style=\"height: 27px\"><span style=\"color: #9898ff\">Caos<\/span> + <span style=\"color: #70e2ff\">Psique<\/span><\/td>\r\n<td style=\"height: 27px\"><strong>Nova<\/strong><\/td>\r\n<td style=\"height: 27px\">Explos\u00e3o retardada<\/td>\r\n<\/tr>\r\n<tr style=\"height: 54px\">\r\n<td style=\"height: 54px\"><span style=\"color: #70e2ff\">Psique<\/span> + <span style=\"color: #f2dc7b\">Lakshana<\/span><\/td>\r\n<td style=\"height: 54px\"><strong>Mancha<\/strong><\/td>\r\n<td style=\"height: 54px\">Aumenta o dano recebido de Psique\/Lakshana<\/td>\r\n<\/tr>\r\n<tr style=\"height: 27px\">\r\n<td style=\"height: 27px\"><span style=\"color: #f2dc7b\">Lakshana<\/span> + <span style=\"color: #c7c5d6\">Cosmos<\/span><\/td>\r\n<td style=\"height: 27px\"><strong>R\u00eamora<\/strong><\/td>\r\n<td style=\"height: 27px\">Retarda inimigos, reduz velocidade de ataque<\/td>\r\n<\/tr>\r\n<\/tbody>\r\n<\/table>\r\n<\/figure>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"triple-cycle-reactions-three-element-combos\"><strong>Rea\u00e7\u00f5es de Ciclo Triplo (Combos de Tr\u00eas Elementos)<\/strong><\/h2>\n\n\n\n<p>Ative duas rea\u00e7\u00f5es dentro da mesma metade da roda (trio superior ou inferior) para liberar um terceiro efeito poderoso.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><thead><tr><th>Trio<\/th><th>Ativar<\/th><th>Efeito<\/th><\/tr><\/thead><tbody><tr><td><span style=\"color: #f2dc7b\">Lakshana<\/span> + <span style=\"color: #c7c5d6\">Cosmos<\/span> + <span style=\"color: #1fc276\">Anima<\/span> (Superior)<\/td><td><strong>Carregado<\/strong><\/td><td>A torre Blossom atingindo inimigos marcados por R\u00eamora concede energia de ultimate por acerto<\/td><\/tr><tr><td><span style=\"color: #ff7066\">Encantamento<\/span> + <span style=\"color: #9898ff\">Caos<\/span> + <span style=\"color: #70e2ff\">Psique<\/span> (Inferior)<\/td><td><strong>Disc\u00f3rdia<\/strong><\/td><td>Inimigos com Escaldante e Nova recebem dano massivo de Quebra\/Atordoamento<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"exploration-uses\"><strong>Usos de Explora\u00e7\u00e3o<\/strong><\/h2>\n\n\n\n<p>Cada tipo de Esper oferece habilidades \u00fanicas no mundo:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong><span style=\"color: #1fc276\">Anima<\/span><\/strong> \u2013 andar na parede, dashs a\u00e9reos, escalada r\u00e1pida<\/li>\n\n\n\n<li><strong><span style=\"color: #9898ff\">Caos<\/span><\/strong> \u2013 copiar habilidades de inimigos no mundo aberto<\/li>\n\n\n\n<li><strong><span style=\"color: #c7c5d6\">Cosmos<\/span><\/strong> \u2013 estabilizar anomalias, restaurar \u00e1reas<\/li>\n\n\n\n<li><strong><span style=\"color: #70e2ff\">Psique<\/span><\/strong> \u2013 resolver quebra-cabe\u00e7as mentais<\/li>\n\n\n\n<li><strong><span style=\"color: #ff7066\">Encantamento<\/span><\/strong> \u2013 interagir com objetos baseados em for\u00e7a<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"team-building-examples\"><strong>Exemplos de Montagem de Equipe<\/strong><\/h2>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"768\" height=\"432\" src=\"https:\/\/www.memuplay.com\/blog\/wp-content\/uploads\/2026\/05\/Team-Building.jpg\" alt=\"Team Building\" class=\"wp-image-44569\" srcset=\"https:\/\/www.memuplay.com\/blog\/wp-content\/uploads\/2026\/05\/Team-Building.jpg 768w, https:\/\/www.memuplay.com\/blog\/wp-content\/uploads\/2026\/05\/Team-Building-300x169.jpg 300w, https:\/\/www.memuplay.com\/blog\/wp-content\/uploads\/2026\/05\/Team-Building-500x280.jpg 500w, https:\/\/www.memuplay.com\/blog\/wp-content\/uploads\/2026\/05\/Team-Building-624x351.jpg 624w, https:\/\/www.memuplay.com\/blog\/wp-content\/uploads\/2026\/05\/Team-Building-320x180.jpg 320w, https:\/\/www.memuplay.com\/blog\/wp-content\/uploads\/2026\/05\/Team-Building-480x270.jpg 480w\" sizes=\"auto, (max-width: 768px) 100vw, 768px\" \/><\/figure>\n<\/div>\n\n\n<h4 class=\"wp-block-heading\"><strong>Equipe Principal Blossom<\/strong> (DPS sustentado via torres)<\/h4>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Composi\u00e7\u00e3o:<\/strong> 2\u00d7 Anima, 1\u00d7 Cosmos, 1\u00d7 Suporte<\/li>\n\n\n\n<li><strong>Exemplo:<\/strong> Nanally + Jiuyuan + Hotori + Adler<\/li>\n<\/ul>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>Equipe de Explos\u00e3o Disc\u00f3rdia<\/strong> (Atordoamento + dano explosivo)<\/h4>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Composi\u00e7\u00e3o:<\/strong> 1\u00d7 Encantamento, 1\u00d7 Caos, 1\u00d7 Psique, 1\u00d7 Flex (DPS\/Suporte)<\/li>\n\n\n\n<li><strong>Exemplo:<\/strong> Adler + Daffodill + Fadia + Flex<\/li>\n<\/ul>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>Equipe de Rea\u00e7\u00e3o de Sopa<\/strong> (cadeia de 4 elementos)<\/h4>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Composi\u00e7\u00e3o:<\/strong> Lakshana + Cosmos + Anima + Incantation<\/li>\n\n\n\n<li><strong>Exemplo:<\/strong> Skia + Chiz + Mint + Adler<\/li>\n<\/ul>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p>Passivas que buffam uma pilha de rea\u00e7\u00e3o espec\u00edfica em toda a equipe \u2013 use v\u00e1rios personagens com o mesmo b\u00f4nus de rea\u00e7\u00e3o para amplificar os efeitos.<\/p>\n<\/blockquote>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"common-mistakes-to-avoid\"><strong>Erros Comuns a Evitar<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li>\u274c Criar equipes aleat\u00f3rias sem sinergia de elementos<\/li>\n\n\n\n<li>\u274c Ignorar o Ciclo Esper \u2013 trocar para elementos n\u00e3o vizinhos desperdi\u00e7a rea\u00e7\u00f5es<\/li>\n\n\n\n<li>\u274c For\u00e7ar combos entre elementos que n\u00e3o s\u00e3o adjacentes<\/li>\n\n\n\n<li>\u274c Deixar personagens ociosos \u2013 voc\u00ea perde acumula\u00e7\u00e3o de barra e fluxo da equipe<\/li>\n\n\n\n<li>\u274c Focar apenas em dano bruto em vez de cadeias de rea\u00e7\u00e3o<\/li>\n\n\n\n<li>\u274c Quebrar a ordem do combo trocando incorretamente<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Conclus\u00e3o<\/strong><\/h3>\n\n\n\n<p>Domine o Ciclo Esper e as cadeias de rea\u00e7\u00e3o. Uma vez que voc\u00ea entenda como elementos vizinhos trabalham juntos, sua equipe fluir\u00e1 naturalmente, causando mais dano e controlando lutas com facilidade. Construa em torno de sinergia, n\u00e3o de poder aleat\u00f3rio.<\/p>\n\n\n\n<p><strong>Mais de Neverness to Everness:<\/strong><br><a href=\"https:\/\/www.memuplay.com\/blog\/neverness-to-everness-tier-list.html\">Lista de Tiers de Neverness to Everness<\/a><br><a href=\"https:\/\/www.memuplay.com\/blog\/neverness-to-everness-gacha-system-guide.html\">Guia do Sistema de Gacha de Neverness to Everness<\/a><br><a href=\"https:\/\/www.memuplay.com\/blog\/neverness-to-everness-reroll-guide.html\">Guia de Reroll de Neverness to Everness<\/a><br><a href=\"https:\/\/www.memuplay.com\/blog\/neverness-to-everness-free-s-rank-selector-guide.html\">Guia do Seletor de Rank S Gratuito de Neverness to Everness<\/a><br><a href=\"https:\/\/www.memuplay.com\/blog\/neverness-to-everness-codes.html\">C\u00f3digos de Neverness to Everness<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>If your damage in\u00a0Neverness to Everness\u00a0still feels low, don&#8217;t rush to blame your gear or characters. You might have strong units, good equipment, and flashy combos\u2014but if you&#8217;re not using the Esper Cycle system, you&#8217;re missing the most important part of combat. Mastering this system is what makes teams strong, combos smooth, and fights much easier. In this\u00a0Neverness to Everness\u00a0element guide, we&#8217;ll break down the entire Esper system so you can start dealing more damage and building smarter teams right away. Contents What Are Espers? Basic Combat Loop How the Esper Meter Works Duo Cycle Reactions (Two-Element Combos) Triple Cycle Reactions (Three-Element Combos) Exploration Uses Team Building Examples Common Mistakes to Avoid &lt;memubtn game_id=335938&amp;ext=shouchou&gt;&lt;\/memubtn&gt; What Are Espers? Espers are elemental powers tied to each character. They affect combat, team synergy, and exploration. There are six Esper types, arranged in a cycle on the Esper Wheel. Esper Element Role \/ Focus Lakshana Order (Gold) Control, balance Cosmos Light (Silver) Utility, reactions Anima Life (Green) Mobility, flexible combat Incantation Force (Red) Aggressive damage Chaos Dark (Purple) Explos\u00e3o, interrup\u00e7\u00e3o Psique Mente (Azure) Debuffs, controle t\u00e1tico Ciclo B\u00e1sico de Combate Chave: Nunca troque aleatoriamente. Siga o Ciclo Esper para combos suaves e dano m\u00e1ximo.<a class=\"show-more\" href=\"https:\/\/www.memuplay.com\/blog\/pt\/neverness-to-everness-element-guide-pt.html\">Read more &raquo;<\/a><\/p>\n","protected":false},"author":1,"featured_media":44564,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7044,11,19827],"tags":[67680,2054,67428],"yst_prominent_words":[],"class_list":["post-44617","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-guides","category-game-news","category-game-reviews","tag-app-335938","tag-lang-pt","tag-neverness-to-everness"],"_links":{"self":[{"href":"https:\/\/www.memuplay.com\/blog\/wp-json\/wp\/v2\/posts\/44617","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.memuplay.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.memuplay.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.memuplay.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.memuplay.com\/blog\/wp-json\/wp\/v2\/comments?post=44617"}],"version-history":[{"count":0,"href":"https:\/\/www.memuplay.com\/blog\/wp-json\/wp\/v2\/posts\/44617\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.memuplay.com\/blog\/wp-json\/wp\/v2\/media\/44564"}],"wp:attachment":[{"href":"https:\/\/www.memuplay.com\/blog\/wp-json\/wp\/v2\/media?parent=44617"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.memuplay.com\/blog\/wp-json\/wp\/v2\/categories?post=44617"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.memuplay.com\/blog\/wp-json\/wp\/v2\/tags?post=44617"},{"taxonomy":"yst_prominent_words","embeddable":true,"href":"https:\/\/www.memuplay.com\/blog\/wp-json\/wp\/v2\/yst_prominent_words?post=44617"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}