{"id":51875,"date":"2026-07-28T15:04:31","date_gmt":"2026-07-28T07:04:31","guid":{"rendered":"https:\/\/www.memuplay.com\/blog\/?p=51875"},"modified":"2026-07-28T15:06:38","modified_gmt":"2026-07-28T07:06:38","slug":"abyssal-soul-guide","status":"publish","type":"post","link":"https:\/\/www.memuplay.com\/blog\/abyssal-soul-guide.html","title":{"rendered":"Abyssal Soul Guide: How the Sacrifice Mechanic Works, Best Starting Class, and Day-One Tips"},"content":{"rendered":"<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"500\" src=\"https:\/\/www.memuplay.com\/blog\/wp-content\/uploads\/2026\/07\/Abyssal-Soul.jpg\" alt=\"Abyssal Soul\" class=\"wp-image-51884\" srcset=\"https:\/\/www.memuplay.com\/blog\/wp-content\/uploads\/2026\/07\/Abyssal-Soul.jpg 1024w, https:\/\/www.memuplay.com\/blog\/wp-content\/uploads\/2026\/07\/Abyssal-Soul-300x146.jpg 300w, https:\/\/www.memuplay.com\/blog\/wp-content\/uploads\/2026\/07\/Abyssal-Soul-624x305.jpg 624w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n<\/div>\n\n\n<p><strong>Abyssal Soul<\/strong> is ChillyRoom's dark-fantasy follow-up to Soul Knight \u2014 a sequential card-battle roguelike built on one idea: <strong>you don't pay energy to play a card; you sacrifice the cards behind it.<\/strong> There's no turn timer, and you get full sight of the enemy's upcoming moves, so every fight plays out as a puzzle you solve at your own pace rather than a reflex test.<\/p>\n\n\n\n<p>This guide covers the core mechanic, the four classes, deck-building principles, and what you actually need to know about launch currencies \u2014 including why the usual \"reroll guide\" doesn't really apply here.<\/p>\n\n\n\n<contents><\/contents>\n\n\n\n<h2 class=\"wp-block-heading\">The Sacrifice Mechanic, Explained<\/h2>\n\n\n\n<p>Your hand is a line of cards. Playing one consumes a set number of the cards sitting <strong>behind it<\/strong> as the cost \u2014 there is no energy bar. That single rule changes how you think about every turn.<\/p>\n\n\n\n<p>Card position matters more than card power. A strong card placed at the front of your hand can burn through several weaker cards in one cast. The same card placed at the <em>back<\/em> costs you almost nothing, but leaves little behind it to fuel anything else.<\/p>\n\n\n\n<p><strong>You can reorder your hand at any time before you commit.<\/strong> The core skill in Abyssal Soul is lining up cheap, low-value cards as deliberate fuel directly behind the card you actually want to fire.<\/p>\n\n\n<ul class=\"code-blocks-wrapper\">\n<li>1 Cast \u2192 the card you fire<\/li>\n<li>2 Fuel \u2192 sacrificed as cost<\/li>\n<li>3 Fuel \u2192 sacrificed as cost<\/li>\n<li>4 Keep \u2192 survives to next turn<\/li>\n<li>5 Keep \u2192 survives to next turn<\/li>\n<\/ul>\n\n\n<p>(Schematic for illustration \u2014 read each card's actual cost in-game.)<\/p>\n\n\n\n<p>On the real combat screen, your hand sits along the bottom with each card's cost printed on it, the boss telegraphs its next action on the right side of the screen, and you only end the turn once your sequence is set. Nothing is rushing you.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Read the board before you touch a card<\/h3>\n\n\n\n<p>Because you can see the enemy's coming cards and there's no clock, playing on instinct is the single biggest mistake new players make. Look at what the enemy is about to do, <em>then<\/em> arrange your hand to answer it \u2014 line up a defensive cast when a big hit is incoming, or stack fuel behind a finisher on a turn where the enemy is weak.<\/p>\n\n\n\n<p>The whole game rewards patience. A misordered hand wastes good cards as fuel. A well-ordered one turns junk cards into the cost of a game-winning play.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Auras, Runes, and Amulets<\/h2>\n\n\n\n<p>Three systems modify a run on top of your deck:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Auras<\/strong> (also called blessings) \u2014 run-long buffs<\/li>\n\n\n\n<li><strong>Runes<\/strong> \u2014 persistent modifiers layered onto a run<\/li>\n\n\n\n<li><strong>Amulets<\/strong> \u2014 relics that bend a build in a specific direction<\/li>\n<\/ul>\n\n\n\n<p>The pools are large enough that no two runs draft the same way. Our advice going in: <strong>pick the modifier that points the same direction as your deck, not the one with the biggest raw number.<\/strong> A small bonus that fits your win condition consistently outperforms a large one that pulls against it.<\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p>The specific effects of individual auras, runes, and amulets aren't documented pre-launch \u2014 verify each one in-game before building around it.<\/p>\n<\/blockquote>\n\n\n\n<h2 class=\"wp-block-heading\">Abyssal Soul by the Numbers<\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><thead><tr><th>System<\/th><th>Count<\/th><th>Notes<\/th><\/tr><\/thead><tbody><tr><td>Classes<\/td><td>4<\/td><td>Warrior, Musician, Wuxia, Sorcerer \u2014 each with its own card pool and class mechanic<\/td><\/tr><tr><td>Characters<\/td><td>15<\/td><td>Spread across the four classes; each has exclusive cards, a talent tree, and a starting build. Names not public yet<\/td><\/tr><tr><td>Cards<\/td><td>700+<\/td><td>The full pool you draft from across runs<\/td><\/tr><tr><td>Auras<\/td><td>120<\/td><td>Run-long modifiers (\"blessings\"); effects unconfirmed until launch<\/td><\/tr><tr><td>Runes<\/td><td>49<\/td><td>Persistent run modifiers; effects unconfirmed until launch<\/td><\/tr><tr><td>Amulets<\/td><td>68<\/td><td>Equippable relics that shape a build; effects unconfirmed until launch<\/td><\/tr><tr><td>Difficulty tiers<\/td><td>14<\/td><td>Casual to hardcore \u2014 the main long-term progression wall<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Progression Between Runs<\/h2>\n\n\n\n<p>Two permanent tracks run alongside the roguelike loop: <strong>card upgrades<\/strong> and <strong>character development<\/strong>. Each character also has its own talent tree and starting build, so a lost run is rarely a wasted one \u2014 your hero keeps getting stronger across rituals regardless of the outcome.<\/p>\n\n\n\n<p>Two named systems carry power forward specifically:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Memento<\/strong> \u2014 carry your single best card into the next ritual<\/li>\n\n\n\n<li><strong>Forerunner Legacy<\/strong> \u2014 carries special relics forward<\/li>\n<\/ul>\n\n\n\n<p>ChillyRoom describes these as two separate systems, so treat them as two layers of carry-over rather than one. Choose what you carry deliberately: the card or relic that defines your win condition is usually worth more than the flashiest one you happened to see.<\/p>\n\n\n\n<p>The <strong>14 difficulty tiers<\/strong> scale from casual to hardcore and are the long-term wall to climb. Clear comfortably at your current tier before stepping up \u2014 don't force a bracket your deck can't yet support. (How the tiers unlock and exactly what each changes isn't documented yet \u2014 verify in-game.)<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/www.memuplay.com\/blog\/wp-content\/uploads\/2026\/07\/Abyssal-soul1-1024x576.jpg\" alt=\"\" class=\"wp-image-51881\" srcset=\"https:\/\/www.memuplay.com\/blog\/wp-content\/uploads\/2026\/07\/Abyssal-soul1-1024x576.jpg 1024w, https:\/\/www.memuplay.com\/blog\/wp-content\/uploads\/2026\/07\/Abyssal-soul1-300x169.jpg 300w, https:\/\/www.memuplay.com\/blog\/wp-content\/uploads\/2026\/07\/Abyssal-soul1-500x280.jpg 500w, https:\/\/www.memuplay.com\/blog\/wp-content\/uploads\/2026\/07\/Abyssal-soul1-1536x864.jpg 1536w, https:\/\/www.memuplay.com\/blog\/wp-content\/uploads\/2026\/07\/Abyssal-soul1-2048x1152.jpg 2048w, https:\/\/www.memuplay.com\/blog\/wp-content\/uploads\/2026\/07\/Abyssal-soul1-624x351.jpg 624w, https:\/\/www.memuplay.com\/blog\/wp-content\/uploads\/2026\/07\/Abyssal-soul1-320x180.jpg 320w, https:\/\/www.memuplay.com\/blog\/wp-content\/uploads\/2026\/07\/Abyssal-soul1-480x270.jpg 480w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n<\/div>\n\n\n<h2 class=\"wp-block-heading\">Your First Session: 6 Things to Do Immediately<\/h2>\n\n\n\n<ol class=\"wp-block-list\">\n<li><strong>Claim your launch rewards first.<\/strong> Pre-registration grants 10 Key of Destiny, 10 Key of Seek, and 3,000 Secrets, waiting in your in-game mail. Don't spend them blind \u2014 read the store rates before you touch a key.<\/li>\n\n\n\n<li><strong>Start as the Warrior.<\/strong> It's the most forgiving class because it doesn't lean on a fragile combo. Learn the timing of the sacrifice here before moving on to the more technical classes.<\/li>\n\n\n\n<li><strong>Run the recommended build as-is.<\/strong> The game ships suggested decks for new players \u2014 use one for your first few rituals, then start deviating once the sacrifice economy clicks for you.<\/li>\n\n\n\n<li><strong>Keep your deck lean.<\/strong> Fewer cards means the ones you sacrifice as fuel are cheap and your payoff cards come up reliably. Resist adding every card you're offered.<\/li>\n\n\n\n<li><strong>Set your Memento with intent.<\/strong> Carry the card your run was actually built around, not the rarest one you happened to draw.<\/li>\n\n\n\n<li><strong>Read the in-game store rates before any purchase.<\/strong> Currency uses aren't fully documented yet \u2014 confirm exactly what a key opens before you spend one.<\/li>\n<\/ol>\n\n\n\n<h2 class=\"wp-block-heading\">The Four Classes, Ranked by Learning Curve<\/h2>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"473\" src=\"https:\/\/www.memuplay.com\/blog\/wp-content\/uploads\/2026\/07\/Abyssal-Soul-Class-1024x473.jpg\" alt=\"\" class=\"wp-image-51883\" srcset=\"https:\/\/www.memuplay.com\/blog\/wp-content\/uploads\/2026\/07\/Abyssal-Soul-Class-1024x473.jpg 1024w, https:\/\/www.memuplay.com\/blog\/wp-content\/uploads\/2026\/07\/Abyssal-Soul-Class-300x138.jpg 300w, https:\/\/www.memuplay.com\/blog\/wp-content\/uploads\/2026\/07\/Abyssal-Soul-Class-1536x709.jpg 1536w, https:\/\/www.memuplay.com\/blog\/wp-content\/uploads\/2026\/07\/Abyssal-Soul-Class-624x288.jpg 624w, https:\/\/www.memuplay.com\/blog\/wp-content\/uploads\/2026\/07\/Abyssal-Soul-Class.jpg 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n<\/div>\n\n\n<p>Abyssal Soul splits 15 characters across four classes, and each one plays to a different idea. Pick a class for how it wants you to <em>think<\/em>, not for a tier letter.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">1. Warrior \u2014 Balanced Bruiser (Best First Class)<\/h3>\n\n\n\n<p>Balances defense and offense, and is the most forgiving entry point because it doesn't depend on a fragile combo to function.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>How it plays:<\/strong> Trades blocks for hits and grinds enemies down. Sacrifices are lower-stakes because most cards pull their weight on their own.<\/li>\n\n\n\n<li><strong>Starter build:<\/strong> Lean on the in-game recommended build first. Keep a compact deck so sacrificed fuel is cheap and payoff cards land reliably. Favor amulets that reward steady damage over swingy gambles.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">2. Sorcerer \u2014 Elemental Burst (High Ceiling)<\/h3>\n\n\n\n<p>Wields elemental power for heavy spike turns \u2014 strong payoff when the sequence lines up, punishing when it doesn't.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>How it plays:<\/strong> Sets up a turn where several cards chain into one large hit. Card order matters more here than on any other class.<\/li>\n\n\n\n<li><strong>Starter build:<\/strong> Build around one element and one finisher. Use cheap cards behind your finisher as deliberate fuel. Prioritize auras and runes that amplify your chosen element.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">3. Musician \u2014 Tempo Combo (Combo-Focused)<\/h3>\n\n\n\n<p>Attacks through melodies \u2014 a tempo class that rewards stringing cards together in the right rhythm.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>How it plays:<\/strong> Wants long, ordered sequences rather than single big hits. Rearranging your hand to keep the melody going is the core skill.<\/li>\n\n\n\n<li><strong>Starter build:<\/strong> Keep engine pieces that extend your sequence and cut anything that breaks tempo. Prioritize amulets and runes that reward multi-card turns. Pick this up once reading the board feels natural.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">4. Wuxia \u2014 Technical Martial (Most Technical)<\/h3>\n\n\n\n<p>An Eastern martial-arts kit that's precise and execution-heavy \u2014 the most technical class in the roster.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>How it plays:<\/strong> Rewards exact positioning and timing over raw stats. High skill expression, low margin for a misordered hand.<\/li>\n\n\n\n<li><strong>Starter build:<\/strong> Commit to a single martial line and learn its sequence cold before adding tech cards. Best saved until you've cleared a few runs on a simpler class and understand the sacrifice economy.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Quick Reference: Where to Start<\/h3>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><thead><tr><th>Order<\/th><th>Class<\/th><th>Why<\/th><\/tr><\/thead><tbody><tr><td>1<\/td><td>Warrior<\/td><td>Most forgiving \u2014 cards pull their weight alone, so a misordered hand rarely costs you the run<\/td><\/tr><tr><td>2<\/td><td>Sorcerer<\/td><td>Higher ceiling; teaches you to set up fuel behind a finisher without too many moving parts<\/td><\/tr><tr><td>3<\/td><td>Musician<\/td><td>Wants long ordered sequences \u2014 pick up once rearranging your hand is second nature<\/td><\/tr><tr><td>4<\/td><td>Wuxia<\/td><td>Least margin for error; save until you've cleared a few runs elsewhere<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">7 Deck-Building Principles for Any Class<\/h2>\n\n\n\n<p>Card names will change from run to run, but these habits hold regardless of class or draw:<\/p>\n\n\n\n<ol class=\"wp-block-list\">\n<li><strong>Pick one win condition per run and draft toward it.<\/strong> A deck that does one thing well beats a deck that does three things halfway.<\/li>\n\n\n\n<li><strong>Keep the deck lean.<\/strong> Every extra card dilutes your draw and risks becoming dead fuel \u2014 skip cards that don't serve the plan.<\/li>\n\n\n\n<li><strong>Sequence finishers behind cheap fuel.<\/strong> Put low-value cards directly behind your payoff card so the sacrifice cost is junk you didn't want anyway.<\/li>\n\n\n\n<li><strong>Answer the board, not your hand.<\/strong> You can see the enemy's line \u2014 arrange around what they're about to do this turn.<\/li>\n\n\n\n<li><strong>Match modifiers to the plan.<\/strong> Take the aura, rune, or amulet that points the same direction as your deck over the one with the bigger raw number.<\/li>\n\n\n\n<li><strong>Lean on the recommended build early<\/strong>, then peel away from it as you learn which pieces your class actually needs.<\/li>\n\n\n\n<li><strong>Carry the right Memento.<\/strong> Hand the next ritual the card your win condition is actually built on.<\/li>\n<\/ol>\n\n\n\n<h2 class=\"wp-block-heading\">Do You Need to Reroll in Abyssal Soul?<\/h2>\n\n\n\n<p>If you came here looking for a reroll guide, the honest answer is short: <strong>there's very little to reroll.<\/strong><\/p>\n\n\n\n<p>Your strength in Abyssal Soul comes from learning the sacrifice system and steady cross-run progression \u2014 not from rolling a perfect launch account.<\/p>\n\n\n\n<p><strong>Is there a gacha-style reroll?<\/strong> Probably not in the traditional sense. Early reports suggest card collection and characters are largely earned through play rather than pulled from a featured banner, and there's no confirmed pity system to chase a specific unit at the start.<\/p>\n\n\n\n<p><strong>But there is a paid layer, so don't assume it's risk-free.<\/strong> The App Store listing flags loot boxes, and the two launch Keys read like a summon or loot currency. What exactly they open, and whether any unlock is random, isn't documented yet \u2014 treat day-one spending as unverified until you've checked the in-game rates yourself.<\/p>\n\n\n\n<p><strong>The real \"reroll\" in Abyssal Soul is the run reset.<\/strong> If a run drafts badly or a shop offers nothing useful for your plan, finish or abandon the ritual and start fresh \u2014 carrying your Memento card forward. That loop is free, and it's where your actual progress comes from.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">FAQ<\/h2>\n\n\n\n<h3 class=\"wp-block-heading faq-title-1\"><strong>Does Abyssal Soul cost energy to play cards?<\/strong> <\/h3>\n\n\n\n<p class=\"faqmemu-1\">No. Instead of an energy bar, playing a card sacrifices a set number of the cards sitting behind it in your hand. Cost is paid in cards, not energy.<\/p>\n\n\n\n<h3 class=\"wp-block-heading faq-title-2\"><strong>What's the best starting class in Abyssal Soul?<\/strong> <\/h3>\n\n\n\n<p class=\"faqmemu-2\">Warrior. It's the most forgiving class because it doesn't depend on a fragile combo \u2014 most of its cards pull their weight individually, so a misordered hand rarely costs you the run.<\/p>\n\n\n\n<h3 class=\"wp-block-heading faq-title-3\"><strong>Is there a turn timer in Abyssal Soul?<\/strong> <\/h3>\n\n\n\n<p class=\"faqmemu-3\">No. You get full visibility of the enemy's upcoming cards and can reorder your hand freely before committing to a turn, so every fight is a puzzle rather than a reflex check.<\/p>\n\n\n\n<h3 class=\"wp-block-heading faq-title-4\"><strong>How many classes and characters does Abyssal Soul have?<\/strong> <\/h3>\n\n\n\n<p class=\"faqmemu-4\">Four classes \u2014 Warrior, Musician, Wuxia, and Sorcerer \u2014 spread across 15 characters. Each character has exclusive cards, a talent tree, and a starting build.<\/p>\n\n\n\n<h3 class=\"wp-block-heading faq-title-5\"><strong>What are Memento and Forerunner Legacy?<\/strong> <\/h3>\n\n\n\n<p class=\"faqmemu-5\">They're the two systems that carry power between runs. Memento lets you carry your single best card into the next ritual; Forerunner Legacy carries special relics forward. They're described separately, so treat them as two distinct layers of progression rather than one.<\/p>\n\n\n\n<h3 class=\"wp-block-heading faq-title-6\"><strong>Should I reroll at the start of Abyssal Soul?<\/strong> <\/h3>\n\n\n\n<p class=\"faqmemu-6\">There isn't really a traditional reroll to chase \u2014 card collection and characters appear to be earned through play rather than pulled from banners, and no pity system has been confirmed. The closest equivalent is resetting a poorly drafted run and carrying your Memento forward, which costs nothing.<\/p>\n\n\n\n<h3 class=\"wp-block-heading faq-title-7\"><strong>What should I do with my pre-registration rewards?<\/strong> <\/h3>\n\n\n\n<p class=\"faqmemu-7\">Don't spend the Key of Destiny, Key of Seek, or Secrets blind. Check the in-game store rates first \u2014 exactly what each key opens isn't fully documented yet.<\/p>\n\n\n\n<memubtn game_id=353776&ext=shouchou><\/memubtn>\n\n\n\n<h2 class=\"wp-block-heading\">Conclusion<\/h2>\n\n\n\n<p>Abyssal Soul rewards patience over reflexes: no timers, no energy bars\u2014just a transparent card system that demands careful fuel ordering and board reading. Start with the Warrior to master the sacrifice economy, then graduate to the trickier Sorcerer, Musician, or Wuxia. Forget reroll hunting; your first sessions are for learning, not chasing luck. Carry the right Memento forward, let your account mature through rituals, and treat each run as a step in a steady climb\u2014not a sprint. We\u2019ll keep this primer current as ChillyRoom finalizes the remaining details, so bookmark it and return post\u2011launch for the latest.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Abyssal Soul is ChillyRoom&#8217;s dark-fantasy follow-up to Soul Knight \u2014 a sequential card-battle roguelike built on one idea: you don&#8217;t pay energy to play a card; you sacrifice the cards behind it. There&#8217;s no turn timer, and you get full sight of the enemy&#8217;s upcoming moves, so every fight plays out as a puzzle you solve at your own pace rather than a reflex test. This guide covers the core mechanic, the four classes, deck-building principles, and what you actually need to know about launch currencies \u2014 including why the usual &#8220;reroll guide&#8221; doesn&#8217;t really apply here. The Sacrifice Mechanic, Explained Your hand is a line of cards. Playing one consumes a set number of the cards sitting behind it as the cost \u2014 there is no energy bar. That single rule changes how you think about every turn. Card position matters more than card power. A strong card placed at the front of your hand can burn through several weaker cards in one cast. The same card placed at the back costs you almost nothing, but leaves little behind it to fuel anything else. You can reorder your hand at any time before you commit. The core skill in<a class=\"show-more\" href=\"https:\/\/www.memuplay.com\/blog\/abyssal-soul-guide.html\">Read more &raquo;<\/a><\/p>\n","protected":false},"author":6935,"featured_media":51880,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7044,11],"tags":[68827,68828,4802],"yst_prominent_words":[861,8692],"class_list":["post-51875","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-guides","category-game-news","tag-abyssal-soul","tag-app-353776","tag-lang-en"],"_links":{"self":[{"href":"https:\/\/www.memuplay.com\/blog\/wp-json\/wp\/v2\/posts\/51875","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.memuplay.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.memuplay.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.memuplay.com\/blog\/wp-json\/wp\/v2\/users\/6935"}],"replies":[{"embeddable":true,"href":"https:\/\/www.memuplay.com\/blog\/wp-json\/wp\/v2\/comments?post=51875"}],"version-history":[{"count":7,"href":"https:\/\/www.memuplay.com\/blog\/wp-json\/wp\/v2\/posts\/51875\/revisions"}],"predecessor-version":[{"id":51886,"href":"https:\/\/www.memuplay.com\/blog\/wp-json\/wp\/v2\/posts\/51875\/revisions\/51886"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.memuplay.com\/blog\/wp-json\/wp\/v2\/media\/51880"}],"wp:attachment":[{"href":"https:\/\/www.memuplay.com\/blog\/wp-json\/wp\/v2\/media?parent=51875"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.memuplay.com\/blog\/wp-json\/wp\/v2\/categories?post=51875"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.memuplay.com\/blog\/wp-json\/wp\/v2\/tags?post=51875"},{"taxonomy":"yst_prominent_words","embeddable":true,"href":"https:\/\/www.memuplay.com\/blog\/wp-json\/wp\/v2\/yst_prominent_words?post=51875"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}