{"id":52225,"date":"2026-07-31T12:03:11","date_gmt":"2026-07-31T04:03:11","guid":{"rendered":"https:\/\/www.memuplay.com\/blog\/?p=52225"},"modified":"2026-07-31T18:18:35","modified_gmt":"2026-07-31T10:18:35","slug":"latest-roblox-gakuran-fighting-style-tier-list","status":"publish","type":"post","link":"https:\/\/www.memuplay.com\/blog\/pt\/latest-roblox-gakuran-fighting-style-tier-list.html","title":{"rendered":"Roblox Gakuran Fighting Style Tier List 2026 - Melhores Combat Styles"},"content":{"rendered":"<p data-path-to-node=\"2\">Para dominar suas batalhas, voc\u00ea vai querer equipar um dos melhores Combat Styles, todos classificados na minha tier list de Gakuran. Dito isso, se voc\u00ea est\u00e1 em busca de uma experi\u00eancia mais tranquila, o Gakuran tamb\u00e9m combina perfeitamente com esse estilo.<\/p>\n<p data-path-to-node=\"2\">&lt;contents&gt;&lt;\/contents&gt;<\/p>\n<h2 data-path-to-node=\"2\">Tier List e An\u00e1lise dos Fighting Styles<\/h2>\n<p>Um jogo que come\u00e7ou como slice-of-life e se transformou em a\u00e7\u00e3o, \u00e9 importante saber quais Combat Styles valem a pena conseguir.<\/p>\n<h2 data-path-to-node=\"3\"><span style=\"color: #ff0000;\">S-Tier<\/span><\/h2>\n<h3 data-path-to-node=\"4\"><b data-path-to-node=\"4\" data-index-in-node=\"0\">Capoeira<\/b><\/h3>\n<ul data-path-to-node=\"5\">\n<li>\n<p data-path-to-node=\"5,0,0\"><b data-path-to-node=\"5,0,0\" data-index-in-node=\"0\">Raridade:<\/b> Legendary (1% de Drop Rate)<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"5,1,0\"><b data-path-to-node=\"5,1,0\" data-index-in-node=\"0\">Passivas:<\/b><\/p>\n<ul data-path-to-node=\"5,1,1\">\n<li>\n<p data-path-to-node=\"5,1,1,0,0\"><b data-path-to-node=\"5,1,1,0,0\" data-index-in-node=\"0\">Guard Pierce II:<\/b> +15% de DMG de Chip ao Bloquear<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"5,1,1,1,0\"><b data-path-to-node=\"5,1,1,1,0\" data-index-in-node=\"0\">Heavy Hitter I:<\/b> +5% de DMG de Guardbreak (M1 e M2)<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"5,1,1,2,0\"><b data-path-to-node=\"5,1,1,2,0\" data-index-in-node=\"0\">Powerful:<\/b> Ataques M2 deixam o oponente em ragdoll<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"5,1,1,3,0\"><b data-path-to-node=\"5,1,1,3,0\" data-index-in-node=\"0\">Ginga:<\/b> -25% no Tempo de Cooldown do Dash<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h2 data-path-to-node=\"7\"><span style=\"color: #ffcc00;\">A-Tier<\/span><\/h2>\n<h3 data-path-to-node=\"8\"><b data-path-to-node=\"8\" data-index-in-node=\"0\">Wrestling<\/b><\/h3>\n<ul data-path-to-node=\"9\">\n<li>\n<p data-path-to-node=\"9,0,0\"><b data-path-to-node=\"9,0,0\" data-index-in-node=\"0\">Raridade:<\/b> Legendary (1% de Drop Rate)<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"9,1,0\"><b data-path-to-node=\"9,1,0\" data-index-in-node=\"0\">Passivas:<\/b><\/p>\n<ul data-path-to-node=\"9,1,1\">\n<li>\n<p data-path-to-node=\"9,1,1,0,0\"><b data-path-to-node=\"9,1,1,0,0\" data-index-in-node=\"0\">Guard Pierce II:<\/b> +15% de DMG de Chip ao Bloquear<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"9,1,1,1,0\"><b data-path-to-node=\"9,1,1,1,0\" data-index-in-node=\"0\">Resilience V:<\/b> 55% de chance de converter um clash em um grapple<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"9,1,1,2,0\"><b data-path-to-node=\"9,1,1,2,0\" data-index-in-node=\"0\">Heavy Hitter III:<\/b> +15% de DMG de Guardbreak (M1 e M2)<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"9,1,1,3,0\"><b data-path-to-node=\"9,1,1,3,0\" data-index-in-node=\"0\">Takedown:<\/b> Ataques M2 agarram e derrubam o oponente no ch\u00e3o (1,5x de DMG)<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3 data-path-to-node=\"10\"><b data-path-to-node=\"10\" data-index-in-node=\"0\">Karate<\/b><\/h3>\n<ul data-path-to-node=\"11\">\n<li>\n<p data-path-to-node=\"11,0,0\"><b data-path-to-node=\"11,0,0\" data-index-in-node=\"0\">Raridade:<\/b> Uncommon (30% de Drop Rate)<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"11,1,0\"><b data-path-to-node=\"11,1,0\" data-index-in-node=\"0\">Passivas:<\/b><\/p>\n<ul data-path-to-node=\"11,1,1\">\n<li>\n<p data-path-to-node=\"11,1,1,0,0\"><b data-path-to-node=\"11,1,1,0,0\" data-index-in-node=\"0\">Steady Nerves:<\/b> +15% na Regenera\u00e7\u00e3o de Posture por 3s ap\u00f3s um Perfect Block<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"11,1,1,1,0\"><b data-path-to-node=\"11,1,1,1,0\" data-index-in-node=\"0\">Balanced Strike:<\/b> Restaura 25% da Posture ao acertar um ataque M2<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"11,1,1,2,0\"><b data-path-to-node=\"11,1,1,2,0\" data-index-in-node=\"0\">Guard Pierce II:<\/b> +15% de DMG de Chip ao Bloquear<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"11,1,1,3,0\"><b data-path-to-node=\"11,1,1,3,0\" data-index-in-node=\"0\">Resilience II:<\/b> 25% de chance de converter um clash em um grapple<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h2 data-path-to-node=\"13\"><span style=\"color: #ffff99;\">B-Tier<\/span><\/h2>\n<h3 data-path-to-node=\"14\"><b data-path-to-node=\"14\" data-index-in-node=\"0\">Hakari<\/b><\/h3>\n<ul data-path-to-node=\"15\">\n<li>\n<p data-path-to-node=\"15,0,0\"><b data-path-to-node=\"15,0,0\" data-index-in-node=\"0\">Raridade:<\/b> Epic (10% de Drop Rate)<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"15,1,0\"><b data-path-to-node=\"15,1,0\" data-index-in-node=\"0\">Passivas:<\/b><\/p>\n<ul data-path-to-node=\"15,1,1\">\n<li>\n<p data-path-to-node=\"15,1,1,0,0\"><b data-path-to-node=\"15,1,1,0,0\" data-index-in-node=\"0\">Powerful:<\/b> Ataques M2 deixam o oponente em ragdoll<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"15,1,1,1,0\"><b data-path-to-node=\"15,1,1,1,0\" data-index-in-node=\"0\">Guard Pierce II:<\/b> +15% de DMG de Chip ao Bloquear<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"15,1,1,2,0\"><b data-path-to-node=\"15,1,1,2,0\" data-index-in-node=\"0\">Momentum Rush:<\/b> Acertar um combo M1 completo sem ser atordoado concede 3x de DMG no M2 por 7s<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h2 data-path-to-node=\"17\"><span style=\"color: #00ff00;\">C-Tier<\/span><\/h2>\n<h3 data-path-to-node=\"18\"><b data-path-to-node=\"18\" data-index-in-node=\"0\">Slugger<\/b><\/h3>\n<ul data-path-to-node=\"19\">\n<li>\n<p data-path-to-node=\"19,0,0\"><b data-path-to-node=\"19,0,0\" data-index-in-node=\"0\">Raridade:<\/b> Uncommon (30% de Drop Rate)<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"19,1,0\"><b data-path-to-node=\"19,1,0\" data-index-in-node=\"0\">Passivas:<\/b><\/p>\n<ul data-path-to-node=\"19,1,1\">\n<li>\n<p data-path-to-node=\"19,1,1,0,0\"><b data-path-to-node=\"19,1,1,0,0\" data-index-in-node=\"0\">Unstable:<\/b> Recebe +20% de DMG, mas causa +10% de DMG<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"19,1,1,1,0\"><b data-path-to-node=\"19,1,1,1,0\" data-index-in-node=\"0\">Guard Pierce V:<\/b> +30% de DMG de Chip ao Bloquear<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"19,1,1,2,0\"><b data-path-to-node=\"19,1,1,2,0\" data-index-in-node=\"0\">Resilience III:<\/b> 45% de chance de converter um clash em um grapple<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3 data-path-to-node=\"20\"><b data-path-to-node=\"20\" data-index-in-node=\"0\">Muay Thai<\/b><\/h3>\n<ul data-path-to-node=\"21\">\n<li>\n<p data-path-to-node=\"21,0,0\"><b data-path-to-node=\"21,0,0\" data-index-in-node=\"0\">Raridade:<\/b> Uncommon (30% de Drop Rate)<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"21,1,0\"><b data-path-to-node=\"21,1,0\" data-index-in-node=\"0\">Passivas:<\/b><\/p>\n<ul data-path-to-node=\"21,1,1\">\n<li>\n<p data-path-to-node=\"21,1,1,0,0\"><b data-path-to-node=\"21,1,1,0,0\" data-index-in-node=\"0\">Powerful:<\/b> Ataques M2 deixam o oponente em ragdoll<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"21,1,1,1,0\"><b data-path-to-node=\"21,1,1,1,0\" data-index-in-node=\"0\">Crushing Force II:<\/b> +15% de DMG na Posture<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"21,1,1,2,0\"><b data-path-to-node=\"21,1,1,2,0\" data-index-in-node=\"0\">Guard Pierce V:<\/b> +30% de DMG de Chip ao Bloquear<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"21,1,1,3,0\"><b data-path-to-node=\"21,1,1,3,0\" data-index-in-node=\"0\">Resilience V:<\/b> 55% de chance de converter um clash em um grapple<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h2 data-path-to-node=\"23\"><span style=\"color: #00ccff;\">D-Tier<\/span><\/h2>\n<h3 data-path-to-node=\"24\"><b data-path-to-node=\"24\" data-index-in-node=\"0\">Basic<\/b><\/h3>\n<ul data-path-to-node=\"25\">\n<li>\n<p data-path-to-node=\"25,0,0\"><b data-path-to-node=\"25,0,0\" data-index-in-node=\"0\">Raridade:<\/b> Common (59% de Drop Rate)<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"25,1,0\"><b data-path-to-node=\"25,1,0\" data-index-in-node=\"0\">Passivas:<\/b><\/p>\n<ul data-path-to-node=\"25,1,1\">\n<li>\n<p data-path-to-node=\"25,1,1,0,0\"><b data-path-to-node=\"25,1,1,0,0\" data-index-in-node=\"0\">Counterstrike:<\/b> O pr\u00f3ximo ataque causa +5% de DMG ap\u00f3s um Perfect Block<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"25,1,1,1,0\"><b data-path-to-node=\"25,1,1,1,0\" data-index-in-node=\"0\">Swift Recovery:<\/b> +15% na taxa de Regenera\u00e7\u00e3o de Posture<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"25,1,1,2,0\"><b data-path-to-node=\"25,1,1,2,0\" data-index-in-node=\"0\">Guard Pierce II:<\/b> +15% de DMG de Chip ao Bloquear<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"25,1,1,3,0\"><b data-path-to-node=\"25,1,1,3,0\" data-index-in-node=\"0\">Resilience II:<\/b> 25% de chance de converter um clash em um grapple<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3 data-path-to-node=\"26\"><b data-path-to-node=\"26\" data-index-in-node=\"0\">Boxing<\/b><\/h3>\n<ul data-path-to-node=\"27\">\n<li>\n<p data-path-to-node=\"27,0,0\"><b data-path-to-node=\"27,0,0\" data-index-in-node=\"0\">Raridade:<\/b> Epic (10% de Drop Rate)<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"27,1,0\"><b data-path-to-node=\"27,1,0\" data-index-in-node=\"0\">Passivas:<\/b><\/p>\n<ul data-path-to-node=\"27,1,1\">\n<li>\n<p data-path-to-node=\"27,1,1,0,0\"><b data-path-to-node=\"27,1,1,0,0\" data-index-in-node=\"0\">Untouchable:<\/b> Ataques M2 concedem IFrames ininterruptos<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"27,1,1,1,0\"><b data-path-to-node=\"27,1,1,1,0\" data-index-in-node=\"0\">Perfect Reflex:<\/b> Um Perfect Block reduz o cooldown do M2 em 1s<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"27,1,1,2,0\"><b data-path-to-node=\"27,1,1,2,0\" data-index-in-node=\"0\">Guard Pierce III:<\/b> +20% de DMG de Chip ao Bloquear<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h2 id=\"how-combat-works-in-gakuran\">Como Funciona o Combate em Gakuran<\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-47926 size-full\" src=\"https:\/\/www.memuplay.com\/blog\/wp-content\/uploads\/2026\/07\/gakuran-hakari-style.png\" alt=\"Roblox Gakuran Fighting Style Tier List 2026 - Best Combat Styles\" width=\"938\" height=\"779\" srcset=\"https:\/\/www.memuplay.com\/blog\/wp-content\/uploads\/2026\/07\/gakuran-hakari-style.png 938w, https:\/\/www.memuplay.com\/blog\/wp-content\/uploads\/2026\/07\/gakuran-hakari-style-300x249.png 300w, https:\/\/www.memuplay.com\/blog\/wp-content\/uploads\/2026\/07\/gakuran-hakari-style-624x518.png 624w\" sizes=\"auto, (max-width: 938px) 100vw, 938px\" \/><\/p>\n<p>Apesar de Gakuran ter sido criado originalmente como um jogo slice-of-life, agora voc\u00ea tem a op\u00e7\u00e3o de entrar em combate. No entanto, h\u00e1 alguns detalhes importantes a considerar antes de partir para a briga com algu\u00e9m.<\/p>\n<p>A altura do seu personagem determina seu HP, a hitbox do DMG causado e a velocidade dos seus ataques.<\/p>\n<h3 data-path-to-node=\"2\">Din\u00e2mica de Altura e Buffs\/Debuffs<\/h3>\n<h4 data-path-to-node=\"3\"><b data-path-to-node=\"3\" data-index-in-node=\"0\">Alto (Altura M\u00e1xima)<\/b><\/h4>\n<ul data-path-to-node=\"4\">\n<li>\n<p data-path-to-node=\"4,0,0\"><b data-path-to-node=\"4,0,0\" data-index-in-node=\"0\">Pr\u00f3s:<\/b><\/p>\n<ul data-path-to-node=\"4,0,1\">\n<li>\n<p data-path-to-node=\"4,0,1,0,0\"><b data-path-to-node=\"4,0,1,0,0\" data-index-in-node=\"0\">Maior DMG Base:<\/b> Aumenta o dano dos ataques (acumula com o DMG do Combat Style).<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"4,0,1,1,0\"><b data-path-to-node=\"4,0,1,1,0\" data-index-in-node=\"0\">Maior HP M\u00e1ximo:<\/b> Concede uma reserva de vida maior para melhor sobreviv\u00eancia.<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<li>\n<p data-path-to-node=\"4,1,0\"><b data-path-to-node=\"4,1,0\" data-index-in-node=\"0\">Contras:<\/b><\/p>\n<ul data-path-to-node=\"4,1,1\">\n<li>\n<p data-path-to-node=\"4,1,1,0,0\"><b data-path-to-node=\"4,1,1,0,0\" data-index-in-node=\"0\">Hitbox Maior:<\/b> Facilita para os oponentes acertarem ataques e combos em voc\u00ea.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"4,1,1,1,0\"><b data-path-to-node=\"4,1,1,1,0\" data-index-in-node=\"0\">Velocidade de Ataque Mais Lenta:<\/b> Os ataques levam mais tempo para carregar e executar.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"4,1,1,2,0\"><b data-path-to-node=\"4,1,1,2,0\" data-index-in-node=\"0\">Observa\u00e7\u00e3o:<\/b> As diferen\u00e7as de status s\u00f3 ficam percept\u00edveis na configura\u00e7\u00e3o de altura m\u00e1xima.<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h4 data-path-to-node=\"6\"><b data-path-to-node=\"6\" data-index-in-node=\"0\">Baixo (Altura M\u00ednima)<\/b><\/h4>\n<ul data-path-to-node=\"7\">\n<li>\n<p data-path-to-node=\"7,0,0\"><b data-path-to-node=\"7,0,0\" data-index-in-node=\"0\">Pr\u00f3s:<\/b><\/p>\n<ul data-path-to-node=\"7,0,1\">\n<li>\n<p data-path-to-node=\"7,0,1,0,0\"><b data-path-to-node=\"7,0,1,0,0\" data-index-in-node=\"0\">Velocidade de Ataque Mais R\u00e1pida:<\/b> Acelera as anima\u00e7\u00f5es de ataque e a execu\u00e7\u00e3o de combos.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"7,0,1,1,0\"><b data-path-to-node=\"7,0,1,1,0\" data-index-in-node=\"0\">Hitbox Menor:<\/b> Dificulta que os oponentes acertem voc\u00ea em neutro ou te mirem.<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<li>\n<p data-path-to-node=\"7,1,0\"><b data-path-to-node=\"7,1,0\" data-index-in-node=\"0\">Contras:<\/b><\/p>\n<ul data-path-to-node=\"7,1,1\">\n<li>\n<p data-path-to-node=\"7,1,1,0,0\"><b data-path-to-node=\"7,1,1,0,0\" data-index-in-node=\"0\">Menor DMG Base:<\/b> Reduz o dano dos ataques (acumula com o DMG do Combat Style).<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"7,1,1,1,0\"><b data-path-to-node=\"7,1,1,1,0\" data-index-in-node=\"0\">Menor HP M\u00e1ximo:<\/b> Tem uma reserva de vida menor, deixando voc\u00ea mais fr\u00e1gil.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"7,1,1,2,0\"><b data-path-to-node=\"7,1,1,2,0\" data-index-in-node=\"0\">Observa\u00e7\u00e3o:<\/b> As diferen\u00e7as de status s\u00f3 ficam percept\u00edveis na configura\u00e7\u00e3o de altura m\u00ednima.<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p>&lt;memubtn game_id=21079&amp;ext=20260731&gt;&lt;\/memubtn&gt;<\/p>\n<h2>Considera\u00e7\u00f5es Finais<\/h2>\n<p>No fim das contas, vencer lutas em <i data-path-to-node=\"5,0\" data-index-in-node=\"47\">Gakuran<\/i> exige mais do que apenas Combat Styles de alto n\u00edvel \u2014 a altura do seu personagem e a sinergia entre as passivas t\u00eam um papel enorme no seu sucesso. Mire em estilos de ponta como <b data-path-to-node=\"5,0\" data-index-in-node=\"213\">Capoeira<\/b> ou <b data-path-to-node=\"5,0\" data-index-in-node=\"225\">Wrestling<\/b> para maximizar seus atributos, ajuste as propor\u00e7\u00f5es do seu corpo ao seu ritmo de combate e domine seus oponentes em todos os confrontos!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Para dominar suas batalhas, voc\u00ea vai querer equipar um dos melhores Combat Styles, todos classificados na minha tier list de Gakuran. Dito isso, se voc\u00ea est\u00e1 em busca de uma experi\u00eancia mais tranquila, o Gakuran tamb\u00e9m combina perfeitamente com esse estilo. &lt;contents&gt;&lt;\/contents&gt; Tier List e An\u00e1lise dos Fighting Styles Um jogo que come\u00e7ou como slice-of-life e se transformou em a\u00e7\u00e3o, \u00e9 importante saber quais Combat Styles valem a pena conseguir. S-Tier Capoeira Raridade: Legendary (1% de Drop Rate) Passivas: Guard Pierce II: +15% de DMG de Chip ao Bloquear Heavy Hitter I: +5% de DMG de Guardbreak (M1 e M2) Powerful: Ataques M2 deixam o oponente em ragdoll Ginga: -25% no Tempo de Cooldown do Dash A-Tier Wrestling Raridade: Legendary (1% de Drop Rate) Passivas: Guard Pierce II: +15% de DMG de Chip ao Bloquear Resilience V: 55% de chance de converter um clash em um grapple Heavy Hitter III: +15% de DMG de Guardbreak (M1 e M2) Takedown: Ataques M2 agarram e derrubam o oponente no ch\u00e3o (1,5x de DMG) Karate Raridade: Uncommon (30% de Drop Rate) Passivas: Steady Nerves: +15% na Regenera\u00e7\u00e3o de Posture por 3s ap\u00f3s um Perfect Block Balanced Strike: Restaura 25% da Posture ao acertar<a class=\"show-more\" href=\"https:\/\/www.memuplay.com\/blog\/pt\/latest-roblox-gakuran-fighting-style-tier-list.html\">Read more &raquo;<\/a><\/p>\n","protected":false},"author":6951,"featured_media":52231,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7044,11,19827],"tags":[67595,2054,68455],"yst_prominent_words":[],"class_list":["post-52225","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-guides","category-game-news","category-game-reviews","tag-app-21079","tag-lang-pt","tag-roblox-gakuran-fighting-style"],"_links":{"self":[{"href":"https:\/\/www.memuplay.com\/blog\/wp-json\/wp\/v2\/posts\/52225","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.memuplay.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.memuplay.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.memuplay.com\/blog\/wp-json\/wp\/v2\/users\/6951"}],"replies":[{"embeddable":true,"href":"https:\/\/www.memuplay.com\/blog\/wp-json\/wp\/v2\/comments?post=52225"}],"version-history":[{"count":2,"href":"https:\/\/www.memuplay.com\/blog\/wp-json\/wp\/v2\/posts\/52225\/revisions"}],"predecessor-version":[{"id":52259,"href":"https:\/\/www.memuplay.com\/blog\/wp-json\/wp\/v2\/posts\/52225\/revisions\/52259"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.memuplay.com\/blog\/wp-json\/wp\/v2\/media\/52231"}],"wp:attachment":[{"href":"https:\/\/www.memuplay.com\/blog\/wp-json\/wp\/v2\/media?parent=52225"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.memuplay.com\/blog\/wp-json\/wp\/v2\/categories?post=52225"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.memuplay.com\/blog\/wp-json\/wp\/v2\/tags?post=52225"},{"taxonomy":"yst_prominent_words","embeddable":true,"href":"https:\/\/www.memuplay.com\/blog\/wp-json\/wp\/v2\/yst_prominent_words?post=52225"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}