{"id":52522,"date":"2026-08-03T17:07:20","date_gmt":"2026-08-03T09:07:20","guid":{"rendered":"https:\/\/www.memuplay.com\/blog\/?p=52522"},"modified":"2026-08-03T17:10:11","modified_gmt":"2026-08-03T09:10:11","slug":"roblox-gakuran-tier-list-estilos-lucha","status":"publish","type":"post","link":"https:\/\/www.memuplay.com\/blog\/es\/roblox-gakuran-tier-list-estilos-lucha.html","title":{"rendered":"Roblox Gakuran 2026: Tier List de estilos de lucha y mejores estilos de combate"},"content":{"rendered":"<p data-path-to-node=\"2\">Para dominar tus combates, querr\u00e1s equiparte con uno de los mejores Combat Styles, todos clasificados en mi tier list de Gakuran. Dicho esto, si solo buscas una experiencia m\u00e1s relajada, Gakuran tambi\u00e9n se adapta perfectamente a ese estilo de juego.<\/p>\n<p data-path-to-node=\"2\">&lt;contents&gt;&lt;\/contents&gt;<\/p>\n<h2 data-path-to-node=\"2\">Tier List y an\u00e1lisis de estilos de combate<\/h2>\n<p>Un juego que pas\u00f3 de ser slice-of-life a convertirse en acci\u00f3n, por lo que es importante saber qu\u00e9 Combat Styles vale la pena conseguir.<\/p>\n<h2 data-path-to-node=\"3\"><span style=\"color: #ff0000;\">S-Tier<\/span><\/h2>\n<h3 data-path-to-node=\"4\"><b data-path-to-node=\"4\" data-index-in-node=\"0\">Capoeira<\/b><\/h3>\n<ul data-path-to-node=\"5\">\n<li>\n<p data-path-to-node=\"5,0,0\"><b data-path-to-node=\"5,0,0\" data-index-in-node=\"0\">Rareza:<\/b> Legendary (1% de probabilidad de obtenci\u00f3n)<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"5,1,0\"><b data-path-to-node=\"5,1,0\" data-index-in-node=\"0\">Pasivas:<\/b><\/p>\n<ul data-path-to-node=\"5,1,1\">\n<li>\n<p data-path-to-node=\"5,1,1,0,0\"><b data-path-to-node=\"5,1,1,0,0\" data-index-in-node=\"0\">Guard Pierce II:<\/b> +15% de da\u00f1o de bloqueo (Block Chip DMG)<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"5,1,1,1,0\"><b data-path-to-node=\"5,1,1,1,0\" data-index-in-node=\"0\">Heavy Hitter I:<\/b> +5% de da\u00f1o de Guardbreak (M1 y M2)<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"5,1,1,2,0\"><b data-path-to-node=\"5,1,1,2,0\" data-index-in-node=\"0\">Powerful:<\/b> los ataques M2 dejan a los oponentes en ragdoll<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"5,1,1,3,0\"><b data-path-to-node=\"5,1,1,3,0\" data-index-in-node=\"0\">Ginga:<\/b> -25% de tiempo de reutilizaci\u00f3n del Dash<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h2 data-path-to-node=\"7\"><span style=\"color: #ffcc00;\">A-Tier<\/span><\/h2>\n<h3 data-path-to-node=\"8\"><b data-path-to-node=\"8\" data-index-in-node=\"0\">Wrestling<\/b><\/h3>\n<ul data-path-to-node=\"9\">\n<li>\n<p data-path-to-node=\"9,0,0\"><b data-path-to-node=\"9,0,0\" data-index-in-node=\"0\">Rareza:<\/b> Legendary (1% de probabilidad de obtenci\u00f3n)<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"9,1,0\"><b data-path-to-node=\"9,1,0\" data-index-in-node=\"0\">Pasivas:<\/b><\/p>\n<ul data-path-to-node=\"9,1,1\">\n<li>\n<p data-path-to-node=\"9,1,1,0,0\"><b data-path-to-node=\"9,1,1,0,0\" data-index-in-node=\"0\">Guard Pierce II:<\/b> +15% de da\u00f1o de bloqueo (Block Chip DMG)<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"9,1,1,1,0\"><b data-path-to-node=\"9,1,1,1,0\" data-index-in-node=\"0\">Resilience V:<\/b> 55% de probabilidad de convertir un clash en un agarre (grapple)<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"9,1,1,2,0\"><b data-path-to-node=\"9,1,1,2,0\" data-index-in-node=\"0\">Heavy Hitter III:<\/b> +15% de da\u00f1o de Guardbreak (M1 y M2)<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"9,1,1,3,0\"><b data-path-to-node=\"9,1,1,3,0\" data-index-in-node=\"0\">Takedown:<\/b> los ataques M2 sujetan al oponente y lo azotan contra el suelo (1.5x de da\u00f1o)<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3 data-path-to-node=\"10\"><b data-path-to-node=\"10\" data-index-in-node=\"0\">Karate<\/b><\/h3>\n<ul data-path-to-node=\"11\">\n<li>\n<p data-path-to-node=\"11,0,0\"><b data-path-to-node=\"11,0,0\" data-index-in-node=\"0\">Rareza:<\/b> Uncommon (30% de probabilidad de obtenci\u00f3n)<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"11,1,0\"><b data-path-to-node=\"11,1,0\" data-index-in-node=\"0\">Pasivas:<\/b><\/p>\n<ul data-path-to-node=\"11,1,1\">\n<li>\n<p data-path-to-node=\"11,1,1,0,0\"><b data-path-to-node=\"11,1,1,0,0\" data-index-in-node=\"0\">Steady Nerves:<\/b> +15% de regeneraci\u00f3n de Posture durante 3s tras un Perfect Block<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"11,1,1,1,0\"><b data-path-to-node=\"11,1,1,1,0\" data-index-in-node=\"0\">Balanced Strike:<\/b> restaura 25% de Posture al conectar un ataque M2<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"11,1,1,2,0\"><b data-path-to-node=\"11,1,1,2,0\" data-index-in-node=\"0\">Guard Pierce II:<\/b> +15% de da\u00f1o de bloqueo (Block Chip DMG)<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"11,1,1,3,0\"><b data-path-to-node=\"11,1,1,3,0\" data-index-in-node=\"0\">Resilience II:<\/b> 25% de probabilidad de convertir un clash en un agarre (grapple)<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h2 data-path-to-node=\"13\"><span style=\"color: #ffff99;\">B-Tier<\/span><\/h2>\n<h3 data-path-to-node=\"14\"><b data-path-to-node=\"14\" data-index-in-node=\"0\">Hakari<\/b><\/h3>\n<ul data-path-to-node=\"15\">\n<li>\n<p data-path-to-node=\"15,0,0\"><b data-path-to-node=\"15,0,0\" data-index-in-node=\"0\">Rareza:<\/b> Epic (10% de probabilidad de obtenci\u00f3n)<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"15,1,0\"><b data-path-to-node=\"15,1,0\" data-index-in-node=\"0\">Pasivas:<\/b><\/p>\n<ul data-path-to-node=\"15,1,1\">\n<li>\n<p data-path-to-node=\"15,1,1,0,0\"><b data-path-to-node=\"15,1,1,0,0\" data-index-in-node=\"0\">Powerful:<\/b> los ataques M2 dejan a los oponentes en ragdoll<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"15,1,1,1,0\"><b data-path-to-node=\"15,1,1,1,0\" data-index-in-node=\"0\">Guard Pierce II:<\/b> +15% de da\u00f1o de bloqueo (Block Chip DMG)<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"15,1,1,2,0\"><b data-path-to-node=\"15,1,1,2,0\" data-index-in-node=\"0\">Momentum Rush:<\/b> conectar un combo M1 completo sin recibir stun otorga 3x de da\u00f1o en M2 durante 7s<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h2 data-path-to-node=\"17\"><span style=\"color: #00ff00;\">C-Tier<\/span><\/h2>\n<h3 data-path-to-node=\"18\"><b data-path-to-node=\"18\" data-index-in-node=\"0\">Slugger<\/b><\/h3>\n<ul data-path-to-node=\"19\">\n<li>\n<p data-path-to-node=\"19,0,0\"><b data-path-to-node=\"19,0,0\" data-index-in-node=\"0\">Rareza:<\/b> Uncommon (30% de probabilidad de obtenci\u00f3n)<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"19,1,0\"><b data-path-to-node=\"19,1,0\" data-index-in-node=\"0\">Pasivas:<\/b><\/p>\n<ul data-path-to-node=\"19,1,1\">\n<li>\n<p data-path-to-node=\"19,1,1,0,0\"><b data-path-to-node=\"19,1,1,0,0\" data-index-in-node=\"0\">Unstable:<\/b> recibes +20% de da\u00f1o, pero infliges +10% de da\u00f1o<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"19,1,1,1,0\"><b data-path-to-node=\"19,1,1,1,0\" data-index-in-node=\"0\">Guard Pierce V:<\/b> +30% de da\u00f1o de bloqueo (Block Chip DMG)<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"19,1,1,2,0\"><b data-path-to-node=\"19,1,1,2,0\" data-index-in-node=\"0\">Resilience III:<\/b> 45% de probabilidad de convertir un clash en un agarre (grapple)<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3 data-path-to-node=\"20\"><b data-path-to-node=\"20\" data-index-in-node=\"0\">Muay Thai<\/b><\/h3>\n<ul data-path-to-node=\"21\">\n<li>\n<p data-path-to-node=\"21,0,0\"><b data-path-to-node=\"21,0,0\" data-index-in-node=\"0\">Rareza:<\/b> Uncommon (30% de probabilidad de obtenci\u00f3n)<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"21,1,0\"><b data-path-to-node=\"21,1,0\" data-index-in-node=\"0\">Pasivas:<\/b><\/p>\n<ul data-path-to-node=\"21,1,1\">\n<li>\n<p data-path-to-node=\"21,1,1,0,0\"><b data-path-to-node=\"21,1,1,0,0\" data-index-in-node=\"0\">Powerful:<\/b> los ataques M2 dejan a los oponentes en ragdoll<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"21,1,1,1,0\"><b data-path-to-node=\"21,1,1,1,0\" data-index-in-node=\"0\">Crushing Force II:<\/b> +15% de da\u00f1o de Posture<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"21,1,1,2,0\"><b data-path-to-node=\"21,1,1,2,0\" data-index-in-node=\"0\">Guard Pierce V:<\/b> +30% de da\u00f1o de bloqueo (Block Chip DMG)<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"21,1,1,3,0\"><b data-path-to-node=\"21,1,1,3,0\" data-index-in-node=\"0\">Resilience V:<\/b> 55% de probabilidad de convertir un clash en un agarre (grapple)<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h2 data-path-to-node=\"23\"><span style=\"color: #00ccff;\">D-Tier<\/span><\/h2>\n<h3 data-path-to-node=\"24\"><b data-path-to-node=\"24\" data-index-in-node=\"0\">Basic<\/b><\/h3>\n<ul data-path-to-node=\"25\">\n<li>\n<p data-path-to-node=\"25,0,0\"><b data-path-to-node=\"25,0,0\" data-index-in-node=\"0\">Rareza:<\/b> Common (59% de probabilidad de obtenci\u00f3n)<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"25,1,0\"><b data-path-to-node=\"25,1,0\" data-index-in-node=\"0\">Pasivas:<\/b><\/p>\n<ul data-path-to-node=\"25,1,1\">\n<li>\n<p data-path-to-node=\"25,1,1,0,0\"><b data-path-to-node=\"25,1,1,0,0\" data-index-in-node=\"0\">Counterstrike:<\/b> el siguiente ataque inflige +5% de da\u00f1o despu\u00e9s de un Perfect Block<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"25,1,1,1,0\"><b data-path-to-node=\"25,1,1,1,0\" data-index-in-node=\"0\">Swift Recovery:<\/b> +15% en la tasa de regeneraci\u00f3n de Posture<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"25,1,1,2,0\"><b data-path-to-node=\"25,1,1,2,0\" data-index-in-node=\"0\">Guard Pierce II:<\/b> +15% de da\u00f1o de bloqueo (Block Chip DMG)<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"25,1,1,3,0\"><b data-path-to-node=\"25,1,1,3,0\" data-index-in-node=\"0\">Resilience II:<\/b> 25% de probabilidad de convertir un clash en un agarre (grapple)<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3 data-path-to-node=\"26\"><b data-path-to-node=\"26\" data-index-in-node=\"0\">Boxing<\/b><\/h3>\n<ul data-path-to-node=\"27\">\n<li>\n<p data-path-to-node=\"27,0,0\"><b data-path-to-node=\"27,0,0\" data-index-in-node=\"0\">Rareza:<\/b> Epic (10% de probabilidad de obtenci\u00f3n)<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"27,1,0\"><b data-path-to-node=\"27,1,0\" data-index-in-node=\"0\">Pasivas:<\/b><\/p>\n<ul data-path-to-node=\"27,1,1\">\n<li>\n<p data-path-to-node=\"27,1,1,0,0\"><b data-path-to-node=\"27,1,1,0,0\" data-index-in-node=\"0\">Untouchable:<\/b> los ataques M2 otorgan IFrames ininterrumpidos<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"27,1,1,1,0\"><b data-path-to-node=\"27,1,1,1,0\" data-index-in-node=\"0\">Perfect Reflex:<\/b> el Perfect Block reduce en 1s el cooldown de M2<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"27,1,1,2,0\"><b data-path-to-node=\"27,1,1,2,0\" data-index-in-node=\"0\">Guard Pierce III:<\/b> +20% de da\u00f1o de bloqueo (Block Chip DMG)<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h2 id=\"how-combat-works-in-gakuran\">C\u00f3mo funciona el combate en Gakuran<\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-47926 size-full\" src=\"https:\/\/www.memuplay.com\/blog\/wp-content\/uploads\/2026\/07\/gakuran-hakari-style.png\" alt=\"Roblox Gakuran 2026: Tier List\" width=\"938\" height=\"779\" srcset=\"https:\/\/www.memuplay.com\/blog\/wp-content\/uploads\/2026\/07\/gakuran-hakari-style.png 938w, https:\/\/www.memuplay.com\/blog\/wp-content\/uploads\/2026\/07\/gakuran-hakari-style-300x249.png 300w, https:\/\/www.memuplay.com\/blog\/wp-content\/uploads\/2026\/07\/gakuran-hakari-style-624x518.png 624w\" sizes=\"auto, (max-width: 938px) 100vw, 938px\" \/><\/p>\n<p>A pesar de que Gakuran originalmente fue creado como un juego slice-of-life, ahora tienes la opci\u00f3n de entrar en combate. Sin embargo, hay algunas cosas que debes tener en cuenta antes de meterte en una pelea con alguien.<\/p>\n<p>La estatura de tu personaje determina tu HP, el hitbox de tu producci\u00f3n de da\u00f1o y la velocidad de tus ataques.<\/p>\n<h3 data-path-to-node=\"2\">Din\u00e1mica de estatura y buffs\/debuffs<\/h3>\n<h4 data-path-to-node=\"3\"><b data-path-to-node=\"3\" data-index-in-node=\"0\">Alto (estatura m\u00e1xima)<\/b><\/h4>\n<ul data-path-to-node=\"4\">\n<li>\n<p data-path-to-node=\"4,0,0\"><b data-path-to-node=\"4,0,0\" data-index-in-node=\"0\">Pros:<\/b><\/p>\n<ul data-path-to-node=\"4,0,1\">\n<li>\n<p data-path-to-node=\"4,0,1,0,0\"><b data-path-to-node=\"4,0,1,0,0\" data-index-in-node=\"0\">Mayor da\u00f1o base:<\/b> aumenta el da\u00f1o de tus ataques (se acumula con el da\u00f1o del Combat Style).<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"4,0,1,1,0\"><b data-path-to-node=\"4,0,1,1,0\" data-index-in-node=\"0\">Mayor HP m\u00e1ximo:<\/b> otorga un mayor margen de vida para una mejor capacidad de supervivencia.<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<li>\n<p data-path-to-node=\"4,1,0\"><b data-path-to-node=\"4,1,0\" data-index-in-node=\"0\">Contras:<\/b><\/p>\n<ul data-path-to-node=\"4,1,1\">\n<li>\n<p data-path-to-node=\"4,1,1,0,0\"><b data-path-to-node=\"4,1,1,0,0\" data-index-in-node=\"0\">Hitbox m\u00e1s grande:<\/b> es m\u00e1s f\u00e1cil para los oponentes conectarte ataques y combos.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"4,1,1,1,0\"><b data-path-to-node=\"4,1,1,1,0\" data-index-in-node=\"0\">Velocidad de ataque m\u00e1s lenta:<\/b> los ataques tardan m\u00e1s en prepararse y ejecutarse.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"4,1,1,2,0\"><b data-path-to-node=\"4,1,1,2,0\" data-index-in-node=\"0\">Nota:<\/b> las diferencias en las estad\u00edsticas solo son notorias en la configuraci\u00f3n de estatura m\u00e1xima.<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h4 data-path-to-node=\"6\"><b data-path-to-node=\"6\" data-index-in-node=\"0\">Bajo (estatura m\u00ednima)<\/b><\/h4>\n<ul data-path-to-node=\"7\">\n<li>\n<p data-path-to-node=\"7,0,0\"><b data-path-to-node=\"7,0,0\" data-index-in-node=\"0\">Pros:<\/b><\/p>\n<ul data-path-to-node=\"7,0,1\">\n<li>\n<p data-path-to-node=\"7,0,1,0,0\"><b data-path-to-node=\"7,0,1,0,0\" data-index-in-node=\"0\">Mayor velocidad de ataque:<\/b> acelera tus animaciones de ataque y la ejecuci\u00f3n de combos.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"7,0,1,1,0\"><b data-path-to-node=\"7,0,1,1,0\" data-index-in-node=\"0\">Hitbox m\u00e1s peque\u00f1o:<\/b> hace que sea m\u00e1s dif\u00edcil para los oponentes golpearte en el neutro o apuntarte.<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<li>\n<p data-path-to-node=\"7,1,0\"><b data-path-to-node=\"7,1,0\" data-index-in-node=\"0\">Contras:<\/b><\/p>\n<ul data-path-to-node=\"7,1,1\">\n<li>\n<p data-path-to-node=\"7,1,1,0,0\"><b data-path-to-node=\"7,1,1,0,0\" data-index-in-node=\"0\">Menor da\u00f1o base:<\/b> reduce el da\u00f1o de tus ataques (se acumula con el da\u00f1o del Combat Style).<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"7,1,1,1,0\"><b data-path-to-node=\"7,1,1,1,0\" data-index-in-node=\"0\">Menor HP m\u00e1ximo:<\/b> tiene un margen de vida m\u00e1s peque\u00f1o, lo que te hace m\u00e1s fr\u00e1gil.<\/p>\n<\/li>\n<li>\n<p data-path-to-node=\"7,1,1,2,0\"><b data-path-to-node=\"7,1,1,2,0\" data-index-in-node=\"0\">Nota:<\/b> las diferencias en las estad\u00edsticas solo son notorias en la configuraci\u00f3n de estatura m\u00ednima.<\/p>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p>&lt;memubtn game_id=20891&amp;ext=20260803&gt;&lt;\/memubtn&gt;<\/p>\n<h2>Reflexiones finales<\/h2>\n<p>En definitiva, ganar peleas en <i data-path-to-node=\"5,0\" data-index-in-node=\"47\">Gakuran<\/i> requiere m\u00e1s que solo Combat Styles de tier alto: la estatura de tu personaje y la sinergia de pasivas juegan un papel enorme en tu \u00e9xito. Apunta a estilos de primer nivel como <b data-path-to-node=\"5,0\" data-index-in-node=\"213\">Capoeira<\/b> o <b data-path-to-node=\"5,0\" data-index-in-node=\"225\">Wrestling<\/b> para maximizar tus estad\u00edsticas, ajusta las proporciones de tu cuerpo seg\u00fan tu ritmo de combate, \u00a1y domina a tus oponentes en cada encuentro!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Para dominar tus combates, querr\u00e1s equiparte con uno de los mejores Combat Styles, todos clasificados en mi tier list de Gakuran. Dicho esto, si solo buscas una experiencia m\u00e1s relajada, Gakuran tambi\u00e9n se adapta perfectamente a ese estilo de juego. &lt;contents&gt;&lt;\/contents&gt; Tier List y an\u00e1lisis de estilos de combate Un juego que pas\u00f3 de ser slice-of-life a convertirse en acci\u00f3n, por lo que es importante saber qu\u00e9 Combat Styles vale la pena conseguir. S-Tier Capoeira Rareza: Legendary (1% de probabilidad de obtenci\u00f3n) Pasivas: Guard Pierce II: +15% de da\u00f1o de bloqueo (Block Chip DMG) Heavy Hitter I: +5% de da\u00f1o de Guardbreak (M1 y M2) Powerful: los ataques M2 dejan a los oponentes en ragdoll Ginga: -25% de tiempo de reutilizaci\u00f3n del Dash A-Tier Wrestling Rareza: Legendary (1% de probabilidad de obtenci\u00f3n) Pasivas: Guard Pierce II: +15% de da\u00f1o de bloqueo (Block Chip DMG) Resilience V: 55% de probabilidad de convertir un clash en un agarre (grapple) Heavy Hitter III: +15% de da\u00f1o de Guardbreak (M1 y M2) Takedown: los ataques M2 sujetan al oponente y lo azotan contra el suelo (1.5x de da\u00f1o) Karate Rareza: Uncommon (30% de probabilidad de obtenci\u00f3n) Pasivas: Steady Nerves: +15% de regeneraci\u00f3n de Posture<a class=\"show-more\" href=\"https:\/\/www.memuplay.com\/blog\/es\/roblox-gakuran-tier-list-estilos-lucha.html\">Read more &raquo;<\/a><\/p>\n","protected":false},"author":6949,"featured_media":52524,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7044,11,19827],"tags":[67599,4532,68528],"yst_prominent_words":[],"class_list":["post-52522","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-guides","category-game-news","category-game-reviews","tag-app-20891","tag-lang-es","tag-roblox-gakuran"],"_links":{"self":[{"href":"https:\/\/www.memuplay.com\/blog\/wp-json\/wp\/v2\/posts\/52522","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.memuplay.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.memuplay.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.memuplay.com\/blog\/wp-json\/wp\/v2\/users\/6949"}],"replies":[{"embeddable":true,"href":"https:\/\/www.memuplay.com\/blog\/wp-json\/wp\/v2\/comments?post=52522"}],"version-history":[{"count":1,"href":"https:\/\/www.memuplay.com\/blog\/wp-json\/wp\/v2\/posts\/52522\/revisions"}],"predecessor-version":[{"id":52523,"href":"https:\/\/www.memuplay.com\/blog\/wp-json\/wp\/v2\/posts\/52522\/revisions\/52523"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.memuplay.com\/blog\/wp-json\/wp\/v2\/media\/52524"}],"wp:attachment":[{"href":"https:\/\/www.memuplay.com\/blog\/wp-json\/wp\/v2\/media?parent=52522"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.memuplay.com\/blog\/wp-json\/wp\/v2\/categories?post=52522"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.memuplay.com\/blog\/wp-json\/wp\/v2\/tags?post=52522"},{"taxonomy":"yst_prominent_words","embeddable":true,"href":"https:\/\/www.memuplay.com\/blog\/wp-json\/wp\/v2\/yst_prominent_words?post=52522"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}