Evernight is a new character who makes her debut in Honkai: Star Rail Version 3.6. In this blog post, we will cover everything about Evernight’s kit, including her basic information, signature Light Cone, stat boost, basic ATK, skill, Ultimate, technique, talent, and Eidolons. If you’re curious to learn more, please keep reading!
Evernight Character Profile
★ Rarity: 5-star ★ Combat types: Ice ★ Path: The Remembrance

Signature Light Cone
To Evernight’s Stars
HP: 1164.2丨 ATK: 529.20丨DEF: 463.05
Sleepless: Increases the wearer’s Max HP by 30% / 37.5% / 45% / 52.5% / 60% . When the wearer’s memosprite uses an ability, the wearer gains 1 stack of “Noctis.” While the wearer has “Noctis,” all allies’ memosprites ignore 20% / 22.5% / 25% / 27.5% / 30% of the target’s DEF when dealing DMG. Similar effects cannot stack. For each stack of “Noctis” the wearer has, increases the DMG dealt by the wearer and their memosprite by 12% / 14% / 16% / 18% / 20% . “Noctis” can stack up to 4 times.
Basic ATK
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Time Thence Blurs
Deals Ice DMG equal to 50% of Evernight’s Max HP to one designated enemy.
Skill
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Day Gently Slips
Consumes HP equal to 12% of Evernight’s Max HP to summon memosprite Evey and increase CRIT DMG of all ally memosprites by 40% for 2 turn(s). Duration decreases by 1 at the start of each of Evernight’s turns. If Evey is already on the field, restores 50% of its Max HP. When used, gains 2 “Memoria.” If in the “Darkest Riddle” state, additionally gains 12 “Memoria.”
If the current HP is insufficient, Evernight’s current HP will be reduced to 1 when using her Skill.
Ultimate
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O Wakeful World, Goodnight
Summons memosprite Evey, then memosprite Evey deals Ice DMG equal to 120% of Evey’s Max HP to all enemies, and causes Evernight to enter the “Darkest Riddle” state. During this state, the DMG received by all enemies increases by 20%, the DMG dealt by Evernight and memosprite Evey increases by 100%, and both Evernight and memosprite Evey are immune to Crowd Control debuffs. Gains 2 “Darkest Riddle” Charge(s). Memosprite Evey consumes 1 Charge after using “Dream, Dissolving, as Dew.” At the start of Evernight’s turn, if no Charges remain, exits the “Darkest Riddle” state.
Talent
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With Me, This Night
When entering combat, summons memosprite Evey. Memosprite Evey has 160 SPD by default, and its Max HP is 100% of Evernight’s Max HP. Each time Evernight or memosprite Evey loses HP, increases CRIT DMG for both this unit and memosprite Evey by 60% for 2 turn(s), and gains 2 “Memoria.” This effect can trigger only once per target per attack.
When Evernight has 16 or more “Memoria,” dispels and becomes immune to Crowd Control debuffs. If memosprite Evey is on the field, it immediately takes action. The immediate action effect can only trigger again after memosprite Evey uses “Dream, Dissolving, as Dew.”
Technique
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Let it Rain Cold On Thee
After using Technique, at the start of the next battle, gains an effect identical to the Skill which increases all allies’ memosprite CRIT DMG, and gains 2 point(s) of “Memoria.”
Memosprite Skills
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Memosprite Skill
Remembrance, Whirling, Like Rain
This ability automatically selects a target, prioritizing the enemy target that Evernight last attacked. Deals Ice DMG equal to 20% of Evey’s Max HP to one enemy. For every 4 point(s) of “Memoria” Evernight currently has, further deals Ice DMG equal to 4% of Evey’s Max HP. Gains 1 point(s) of “Memoria” after use.
Dream, Dissolving, as Dew
When Evernight’s “Memoria” is greater than or equal to 16 points, and Evernight is not under a Crowd Control state, consumes all HP and “Memoria” to launch an attack. For each point of “Memoria” consumed, deals Ice DMG equal to 5% of Evey’s Max HP to the primary target, and Ice DMG equal to 2.5% of Evey’s Max HP to other enemy targets. After use, Evey disappears.
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Memosprite Talent
Solitude, Drifting, In Murk
Evey is immune to Crowd Control debuffs but has an increased chance of being targeted. While Evey is on the field, increases DMG dealt by Evernight and Evey by 50%. Using abilities consumes 1% of this unit’s Max HP, or reduces HP to 1 if current HP is insufficient.
Night, Trailing, In Step
When summoned, restores HP equal to 20% of Evernight’s Max HP to Evernight, and this unit immediately takes action.
You, Parting, Beyond Reach
Upon disappearing, regenerates 30 Energy for Evernight and advances her action by 20%.
Bonus Ability
1. Rouse the Flame, Lull the Light
At the start of combat, Evernight regenerates 60 Energy and gains 2 “Memoria.” When Evernight or an ally memosprite uses an ability, Evernight gains 1 “Memoria.”
2. Dark the Night, Still the Moon
Increases Evernight and the memosprite Evey’s CRIT Rate by 30%. After using “Dream, Dissolving, as Dew,” recover 1 Skill Point for allies.
3. Kindle the Morn, Drop the Rain
When there are 1/2/3/4 or more Remembrance characters in the team, Evernight’s Skill additionally increases all memosprites’ CRIT DMG by 5%/15%/40%/50%.
Stat Boosts
♦ +18.7% CRIT Rate
♦ +18% HP
♦ +13.3% CRIT DMG
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Honkai: Star Rail