Latest Roblox Release Notes Topics for 732
Contents
Improvements & New Features
Visuals & UI
- UV Map Rotation: Added the
Rotationproperty toTextureandDecalinstances to support UV map rotations. (Live) - Zero-Code UI Instance: Added a new no-code UI component that links directly to an
InputActionto automatically display active device bindings as text labels or images. (Pending) - Input Display Properties: Introduced
InputBinding.DisplayNameandInputBinding.DisplayImageforInputActionLabel, along with a read-onlyInputAction.PreferredBindingproperty for custom UI control. (Pending)
Physics & World Building
- WorldModel Collision Groups: Moved Collision Group APIs from
PhysicsServiceandWorkspace.TouchesUseCollisionGroupstoWorldRoot. EachWorldModelcan now manage its own collision groups independently. AddedWorldModel.UseWorkspaceCollisionGroupsto opt into Workspace-level rules if needed. (Pending) - Studio Dragger Bounding Boxes: Added a Use Bounding Boxes option for Studio draggers, allowing parts to snap based on simple bounding boxes regardless of underlying collision geometry. (Pending)
- Physics Stability: Fixed multiple crashes related to physics constraints. (Pending)
Inputs & Peripheral Support
- MicroGamepad & TV Remote Support: Added
Enum.PreferredInput.MicroGamepadfor gamepads without thumbsticks (e.g., TV remotes). Introduced new keycodes:ButtonCenter,ButtonBack,ButtonUp,ButtonDown,ButtonLeft, andButtonRight. (Pending) - iPad Optimizations: Improved trackpad gesture handling and fine-tuned mouse behavior on iPad. (Pending)
- Default Player Scripts Update: Updated
Workspace.PlayerScriptsUseInputActionSystemplayer scripts to directly callInputBinding:Fire()andPlayer:GetCameraState(). (Pending) - Device Key Support: Added support for Pixel 10a GrapheneOS self-signed boot keys. (Live)
Performance & Developer Tools
- MicroProfiler Fixes: Fixed a long-standing issue where code regions defined via
debug.profilebegin/profileendwere mislabeled. MicroProfiler now also restricts connection displays to local IP addresses only. (Pending)
Bug Fixes
Rendering & Graphics
- EditableImage Enhancements: Added an
antiAliasedparameter toEditableImage:DrawCircle()andEditableImage:DrawLine()for crisp, hard edges. Properly respects the transparency parameter whencombineTypeis set toEnum.ImageCombineType.Add. (Live) - High FPS Star Twinkle: Fixed the night sky star twinkle rate anomaly occurring at high frame rates. (Live)
- Edge Sampling: Fixed edge sampling issues for
ImageHandleAdornment. (Live)
UI & Scripting Logic
- UI Style Retention: Reparenting a child UI element and deleting its previous parent within the same frame no longer causes the child to lose styling. (Pending)
- BillboardGui Scaling Fix: Fixed
TextScaledTextLabels inBillboardGuisdisappearing when the billboard tweens down through zero size. (Pending) - Mouse Unlocking: Visible on-screen modal buttons placed inside off-screen parents now properly unlock the mouse. (Pending)
- Topbar Inset Scaling: Fixed an issue where
GuiService.TopbarInsetcontent scaled incorrectly during translation feedback. (Pending)
Engine, Physics & Replication
- Server Disconnects: Fixed an intermittent disconnect issue when modifying attributes under
Workspace.AuthorityMode.ServerorWorkspace.NextGenerationReplication. (Live) - Humanoid.Died Misfire: Fixed a bug causing the
Humanoid.Diedsignal to fire unexpectedly when other characters were streamed out. (Pending) - Constraint Sleep Behavior: Fixed rare abnormal sleep behavior when parts enter sleep at the exact moment a constraint is removed. (Pending)
- Audio Loading Error: Resolved an issue loading compressed audio files that triggered spurious "file not found" errors. (Pending)
Studio Tools & Editor
- Command Bar Persistence: Saving Command Bar snippets in one Studio window will no longer be silently wiped by a second open Studio window. Snippets now persist immediately upon saving. (Pending)
- Autocomplete & Type Functions: Fixed an issue where user-defined type functions were omitted from autocomplete evaluations. Resolved an error causing exported type functions to evaluate as
error-typeor throw cross-arena modification errors. (Pending) - Animation Graph Editor: Fixed a bug where scripts generated via Graph ⟩ Create Animate Script were created empty. (Pending)