Latest Roblox Release Notes Topics for 732

Oliver |

Improvements & New Features

Visuals & UI

  • UV Map Rotation: Added the Rotation property to Texture and Decal instances to support UV map rotations. (Live)
  • Zero-Code UI Instance: Added a new no-code UI component that links directly to an InputAction to automatically display active device bindings as text labels or images. (Pending)
  • Input Display Properties: Introduced InputBinding.DisplayName and InputBinding.DisplayImage for InputActionLabel, along with a read-only InputAction.PreferredBinding property for custom UI control. (Pending)

Physics & World Building

  • WorldModel Collision Groups: Moved Collision Group APIs from PhysicsService and Workspace.TouchesUseCollisionGroups to WorldRoot. Each WorldModel can now manage its own collision groups independently. Added WorldModel.UseWorkspaceCollisionGroups to opt into Workspace-level rules if needed. (Pending)
  • Studio Dragger Bounding Boxes: Added a Use Bounding Boxes option for Studio draggers, allowing parts to snap based on simple bounding boxes regardless of underlying collision geometry. (Pending)
  • Physics Stability: Fixed multiple crashes related to physics constraints. (Pending)

Inputs & Peripheral Support

  • MicroGamepad & TV Remote Support: Added Enum.PreferredInput.MicroGamepad for gamepads without thumbsticks (e.g., TV remotes). Introduced new keycodes: ButtonCenter, ButtonBack, ButtonUp, ButtonDown, ButtonLeft, and ButtonRight. (Pending)
  • iPad Optimizations: Improved trackpad gesture handling and fine-tuned mouse behavior on iPad. (Pending)
  • Default Player Scripts Update: Updated Workspace.PlayerScriptsUseInputActionSystem player scripts to directly call InputBinding:Fire() and Player:GetCameraState(). (Pending)
  • Device Key Support: Added support for Pixel 10a GrapheneOS self-signed boot keys. (Live)

Performance & Developer Tools

  • MicroProfiler Fixes: Fixed a long-standing issue where code regions defined via debug.profilebegin/profileend were mislabeled. MicroProfiler now also restricts connection displays to local IP addresses only. (Pending)

Bug Fixes

Rendering & Graphics

  • EditableImage Enhancements: Added an antiAliased parameter to EditableImage:DrawCircle() and EditableImage:DrawLine() for crisp, hard edges. Properly respects the transparency parameter when combineType is set to Enum.ImageCombineType.Add. (Live)
  • High FPS Star Twinkle: Fixed the night sky star twinkle rate anomaly occurring at high frame rates. (Live)
  • Edge Sampling: Fixed edge sampling issues for ImageHandleAdornment. (Live)

UI & Scripting Logic

  • UI Style Retention: Reparenting a child UI element and deleting its previous parent within the same frame no longer causes the child to lose styling. (Pending)
  • BillboardGui Scaling Fix: Fixed TextScaled TextLabels in BillboardGuis disappearing when the billboard tweens down through zero size. (Pending)
  • Mouse Unlocking: Visible on-screen modal buttons placed inside off-screen parents now properly unlock the mouse. (Pending)
  • Topbar Inset Scaling: Fixed an issue where GuiService.TopbarInset content scaled incorrectly during translation feedback. (Pending)

Engine, Physics & Replication

  • Server Disconnects: Fixed an intermittent disconnect issue when modifying attributes under Workspace.AuthorityMode.Server or Workspace.NextGenerationReplication. (Live)
  • Humanoid.Died Misfire: Fixed a bug causing the Humanoid.Died signal to fire unexpectedly when other characters were streamed out. (Pending)
  • Constraint Sleep Behavior: Fixed rare abnormal sleep behavior when parts enter sleep at the exact moment a constraint is removed. (Pending)
  • Audio Loading Error: Resolved an issue loading compressed audio files that triggered spurious "file not found" errors. (Pending)

Studio Tools & Editor

  • Command Bar Persistence: Saving Command Bar snippets in one Studio window will no longer be silently wiped by a second open Studio window. Snippets now persist immediately upon saving. (Pending)
  • Autocomplete & Type Functions: Fixed an issue where user-defined type functions were omitted from autocomplete evaluations. Resolved an error causing exported type functions to evaluate as error-type or throw cross-arena modification errors. (Pending)
  • Animation Graph Editor: Fixed a bug where scripts generated via Graph ⟩ Create Animate Script were created empty. (Pending)